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But it starts with 15 DEX and 13 INT (Two-Weapon Fighting and Combat Expertise, respectively) which is a heavy price that doesn't leave much for multiclassing outside of Fighter, even if your character is human.
But here's the thing concerning tower shields: They are straight defense and defense-strategy enablers. You cannot shield bash with them, nor can you two-weapon fight with them. This is why Valerie is kitted out from the start with all the feats and attributes required for Stalwart Defender from level 1 onwards.
Why must I have combat expertise?
Early-game extra defense for DEX based fighters (although STR can get some milliage out of it, too), but also because it opens up Trip and another feat. Trip is ludicrously helpful for a shield-focused build, DEX or STR focused.
So, I respecced her (using the mod) and notice, that her to hit ability with her main weapon (falcata) dropped to 11, when I have shield bash enabled. Compared to 17 of my former build that's a harsh penalty.
I have improved two weapon fighting and wanted to take another weapon focus for the falcata, but it wasn't possuble. Now, am I linitied to the shield and must neglect my main weapon totally?
See here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1581968720
Positive:
The fighter is a true tank, unbuffed AC of around 35 at level 9
Negative:
As I wrote: With the penalty she hits for nothing and when she accidentially hits, the damage is ridiculous with both, her first weapon and the shield.
She can get shield mastery with a BAB of 11, so to say at level 11. That means, the entire "Bloom"-campaingn she will be nothing but a meat shield.
When I put my efforts into "normal" builds, she deals at level 9 50 dmg with her falcata on a regular base (crit) and has the greater trip feat. Further, she has an unbuffed to hit ability of 17 and about the same AC.
So, why should I sacrifice so much for that shield-branch?
Because enemies aggro off the highest AC character, which opens them up to SA, touch AC attacks, and flanking feats. And if you want your meat shield to last longer, then these feats are worth it... for a fighter. A fighter has feats to bleed, whereas other classes have SA, rage powers, spells, and the like to define them. You can build around shield attack... especially once spiked shields finally come out.
Use always a light weapon in the offhand to minimize to-hit penalties. Shieldmaster is in p&p a fantastic feat, but requires you to be level 12 iirc.