Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just so that everyone is on the same page, you know understand how d&d resistance work ?
5/slashing means that you have a 5 damage resist against everything but slashing (the words are what bypass the resistances).
A lot of skeletons have resistances to piercing, linnorm are resistant to most things except cold iron. Golems are also less resistant to blunt damage.
The difference between "true" dnd games like this one and for example pillars is, that "true" dnd games use a simplyfied method.
in pillars you could have an armor rating of 5resist vs pierce 4 vs slash, 8vs blunt, 3 vs fire and you would add that to your other resists.
in this game enemies have damage resistance "number" / "exeption".
Meaning they have x resistance vs anything but the exception.
so for example damage resistance 10 / slashing means they take 10 less damage from anything, but take full dmg from slashin attacks.
or 10 / good, means vs anything but dmg from chars/weapons with good alignment.
or 10 / cold iron, means vs anything but dmg from cold iron weapons (a special metal type)
not to be confused with armor rating which in "true" dnd games (like this one) is used for calculating if you get hit at all.
that said, can those resistance stack? for instance, can it be 10/cold iron and 20/blunt, resulting in 30 resistance to a bow, but just 10 to a mace?
Thanks for that.
Resistances, like most effects, don't stack.
10/cold iron + 20/blunt is exactly the same as 20/cold iron & blunt. You take the highest resist effect and you add all weaknesses as exception.
there are plenty of mobs that have damage bypassable resistances that depend on the type (slash/bludgeon/pierce) of damage, or material bypass (adamantine/mythral/cold iron) however..in many cases its 5 or 10 pionts, so while adapting can speed up the takedown..you arn't forced to perfectly adapt, and material/physical damage type resists can often be bypassed by using spells on the enemy rather then physical attacks.
There is a +1 Construct Bane Adamantine Heavy Pick in a hidden chest north of the Swamp Witch's Hut that is wonderful for taking down golems.
but the question was mostly about simple physical resistances, like blunt/pierce.
EDIT lol - steam censored magic f_a_n_g