Pathfinder: Kingmaker

Pathfinder: Kingmaker

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are there any notable enemies with damage type resistances?
i mean slashing/piercing/bludgeoning. or any enemies, really. looks like the mechanic is there (i found a 5/slashing belt), but i'm not sure if anyone uses it. case in point: there's an exotic "blunt longbow" (slingstaff), would it be a waste of a feat? not that i'm seriously considering it, just an academic interest (unless it turns out that some bosses are in fact vulnerable to blunt).
in contrast, in pillars damage type was a big deal. you could assemble a pretty strong ranged pierce team, and every now and then there was a pierce-immune enemy, which was somewhat of a nuisance.
Last edited by rumpelstiltskin; Nov 25, 2018 @ 6:17am
Originally posted by conductiv:
bald hilltop enemies tend to be X/cold iron at least the lead caster.., act boss of the V.. Vanish.. actually has X/blunt, X/ slashing is reserved for a miriad of trashmobs..notably zombie variations..where skeletons tend to get X/blunt, X/adamantine is common on golem enemies, X/silver (mythral) on all where- type enemies.

there are plenty of mobs that have damage bypassable resistances that depend on the type (slash/bludgeon/pierce) of damage, or material bypass (adamantine/mythral/cold iron) however..in many cases its 5 or 10 pionts, so while adapting can speed up the takedown..you arn't forced to perfectly adapt, and material/physical damage type resists can often be bypassed by using spells on the enemy rather then physical attacks.
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Showing 1-9 of 9 comments
TaKo Nov 25, 2018 @ 6:46am 
i recall enemies immune to blunt dmg in end game
Drake Nov 25, 2018 @ 7:21am 
Originally posted by rumpelstiltskin:
i mean slashing/piercing/bludgeoning. or any enemies, really. looks like the mechanic is there (i found a 5/slashing belt), but i'm not sure if anyone uses it. case in point: there's an exotic "blunt longbow" (slingstaff), would it be a waste of a feat? not that i'm seriously considering it, just an academic interest (unless it turns out that some bosses are in fact vulnerable to blunt).
in contrast, in pillars damage type was a big deal. you could assemble a pretty strong ranged pierce team, and every now and then there was a pierce-immune enemy, which was somewhat of a nuisance.

Just so that everyone is on the same page, you know understand how d&d resistance work ?

5/slashing means that you have a 5 damage resist against everything but slashing (the words are what bypass the resistances).

A lot of skeletons have resistances to piercing, linnorm are resistant to most things except cold iron. Golems are also less resistant to blunt damage.
Kyun Nov 25, 2018 @ 8:01am 
Most enemies in this game have damage resistances.
The difference between "true" dnd games like this one and for example pillars is, that "true" dnd games use a simplyfied method.
in pillars you could have an armor rating of 5resist vs pierce 4 vs slash, 8vs blunt, 3 vs fire and you would add that to your other resists.

in this game enemies have damage resistance "number" / "exeption".
Meaning they have x resistance vs anything but the exception.
so for example damage resistance 10 / slashing means they take 10 less damage from anything, but take full dmg from slashin attacks.
or 10 / good, means vs anything but dmg from chars/weapons with good alignment.
or 10 / cold iron, means vs anything but dmg from cold iron weapons (a special metal type)

not to be confused with armor rating which in "true" dnd games (like this one) is used for calculating if you get hit at all.
Last edited by Kyun; Nov 25, 2018 @ 8:05am
rumpelstiltskin Nov 25, 2018 @ 8:21am 
yes i understand how it works, i was asking if any non-trash enemies had resistance that can be bypassed simply by having non-pierce weapons. i'd imagine if someone important has a resistance, it wouldn't be as simple as x/blunt, it would be x/cold iron/adamantine, etc. and i think i did try maces on some skeletons, and they still resisted some of the damage (which is a part of the reason i asked this question).
that said, can those resistance stack? for instance, can it be 10/cold iron and 20/blunt, resulting in 30 resistance to a bow, but just 10 to a mace?
Evangeline Nov 25, 2018 @ 8:35am 
Originally posted by Sajah:
Just so that everyone is on the same page, you know understand how d&d resistance work ?

5/slashing means that you have a 5 damage resist against everything but slashing (the words are what bypass the resistances).

Thanks for that.
Drake Nov 25, 2018 @ 9:15am 
Originally posted by rumpelstiltskin:
yes i understand how it works, i was asking if any non-trash enemies had resistance that can be bypassed simply by having non-pierce weapons. i'd imagine if someone important has a resistance, it wouldn't be as simple as x/blunt, it would be x/cold iron/adamantine, etc. and i think i did try maces on some skeletons, and they still resisted some of the damage (which is a part of the reason i asked this question).
that said, can those resistance stack? for instance, can it be 10/cold iron and 20/blunt, resulting in 30 resistance to a bow, but just 10 to a mace?

Resistances, like most effects, don't stack.
10/cold iron + 20/blunt is exactly the same as 20/cold iron & blunt. You take the highest resist effect and you add all weaknesses as exception.
Last edited by Drake; Nov 25, 2018 @ 9:15am
The author of this thread has indicated that this post answers the original topic.
conductiv Nov 25, 2018 @ 9:19am 
bald hilltop enemies tend to be X/cold iron at least the lead caster.., act boss of the V.. Vanish.. actually has X/blunt, X/ slashing is reserved for a miriad of trashmobs..notably zombie variations..where skeletons tend to get X/blunt, X/adamantine is common on golem enemies, X/silver (mythral) on all where- type enemies.

there are plenty of mobs that have damage bypassable resistances that depend on the type (slash/bludgeon/pierce) of damage, or material bypass (adamantine/mythral/cold iron) however..in many cases its 5 or 10 pionts, so while adapting can speed up the takedown..you arn't forced to perfectly adapt, and material/physical damage type resists can often be bypassed by using spells on the enemy rather then physical attacks.
Super-XIX Nov 25, 2018 @ 3:46pm 
You can generally just power through damage reduction (except Adamantine, usually). Always keep at least one cold iron weapon and one source of acid damage so you can deal with regeneration, however.

There is a +1 Construct Bane Adamantine Heavy Pick in a hidden chest north of the Swamp Witch's Hut that is wonderful for taking down golems.
rumpelstiltskin Nov 25, 2018 @ 4:26pm 
yeah i have the pick, but for golems i found that just web/devouer of metal (with enough accuracy buffs) works reasonably well. also, a sufficiently high level buffed smilodon can bring them down really, really quickly, it just has not to die prematurely. perhaps the golems do have some basic DR weakness? the smilodon also had greater magic ♥♥♥ though.
but the question was mostly about simple physical resistances, like blunt/pierce.
EDIT lol - steam censored magic f_a_n_g
Last edited by rumpelstiltskin; Nov 25, 2018 @ 4:27pm
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Date Posted: Nov 25, 2018 @ 6:16am
Posts: 9