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Keep in mind this is all on normal mode, though typically the higher level mobs don't have it. It kind of breaks the game in the higher levels when one player is out of commision for the fight.
- the low level spells scare and cause fear, which become ineffective past 6 HD
- the actual fear spell, which is not in game
- monster abilities (troll bite can cause fright)
-etc.
A troll bit my monk in the troll castle. He failed the save and ran around the yard until the effect ended, which must have been a minute or so. The point is, that there are unexpected fear effects which may require preparation. The spell remove fear might help in emergencies, depending on the coding.
Another good example is Vordakai. Not only does he have a fear aura that debuffs anyone who doesn't make the save, but during the second stage of the fight (if you have Tristian with you), he can cast a fear aoe that can wreak havoc with your party. I had to reload once after all of my frontliners got hit with fear and started running around, as Vordakai finished off my spellcasters and then proceeded to pick everyone else off one by one.
How scary fear is mostly depend on your setup - how low Will saves they will have.
Obviously you aren't going to be having 8 levels of paladin on that character, but you could always have a paladin in your group. A hospitaliar as designated-healer perhaps?
There are mdos that increase xp gained, you can achieve lvl 20.
To OP there are some fights in the end that can be VERY difficult if you cant handle fear outside of praying for good save rolls.
This what I was mentioned as "cheating".