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On the other side, I can see how that can be close to impossible on Unfair, but at the same time as you yourself said, unfair is unfair. This seems to be like a similar issue with dying to the first assassin on unfair.
The only input that I can think off at the moment is to use the armor that gives greater invisbility on hit on one of your casters and attempt to hit the enemies with a nasty debuff so you have time to buff while Blackemoore is tanking them, because of difficulty however I do not know how feasible that would be.
If I were you I'd just trick the wizard to give me the deffective tome and skip this battle altogether.
Please tell me where and how I can find this guy who works on the book.
The place you're looking for is the Middle of Nowhere. It's to the north of Pitax. It's hidden behind a perception check that was upped in 1.1. One of the pirates in the tavern knows more about the location. If you talk to him it should lower the DC of the check.
doing it after finishing in the region is advisable for extra levels going in.
the problem I see is that on unfair/hard yes I can beat it by running to the corner under quicken haste/ dropping some summons and buffing - but then blackdudemoore dies and I don't get the grimoire (bug?) if he does not survive the battle.
on the other hand if I want the grimoire after the arcane check I have to drop difficulty bellow hard to stand there and protect blackmoor and not worry about buffs too much - the problem is he still dies even on normal lol sometimes even if you stoneskin/greater invis him.
My most difficult fight so far was thee one where you take the gargoyles eyes out in vordecais tomb. They make vordecai look like a ragdoll lol
This fight is the reason why you want a caster with insanely high Initiative state in your team.
Every devil soldier is pre-buffed with True Seeing, none of your regular mage survival spells would save your hide. Your bulky high AC frontliners may survive the volley from the archers, but would latter be chopped down by Siroket in seconds.
To make matters worse, all the devil soldiers have very high Will saves and spell resistance, they're also immune to effects like nauseated and sicken, in a word, the benefit of betting with C.C. is hardly worth the trouble.
Haven't tried combat maneuvers though, it might be a smart action to disarm/trip Siroket?
The key here is to nuke Siroket in the first round and force her to teleport away, this is the only way for Blakemoore to survive this fight, this guy would literally do nothing other than self-buffing, makes you wonder how he even survived his previous adventures.
After that, use wand, scroll, spell-like abilities, whatever, just spam summoning spells with your remaining characters, first you surround the two archers and force them to draw their swords, then you completely block the top left corner with summoned monsters and aoe kill zones.
It is very important that your ranged characters stay alive to this point, because you will need them to deal with the re-appearing Siroket. At the same time, move all your melee muscles to the top right corner and start your regular buffing sequence, when Siroket teleport again, you would definitely want to slice her with thousand cuts before she can even move.
If you're only aim to win the fight and don't care for the dumb mage, just dimensional gate away the first chance you get and deploy aoe kill zones, much akin to the Kellide fight.
That fight was not meant to be won, the demons were like mechanic punishment for not dealing with the puzzle properly.