Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Death Ward does not work, the drain is not a death effect.
I believe Soul Eaters actually have two separate Wis-draining effects, someone posted it here a while back - Death Ward protects against one of them, but the other effect you do have to heal after the fact. Summons, Mirror Image, kiting, and other ways to not get hit in the first place are the only way to deal with the second ability.
That is probably correct, I noticed that they can drain up to 9 Wis in one hit, which is a bit insane.
yea this is correct it's technically ability DAMAGE not DRAIN which is different, damage is easier to fix basically have some restoration and lesser restoration ready for these bastards.
Fortitude saves are your friend here, get yourself 20+ fortitude save and you won't get drained unless you get exteremely unlucky and roll 1s. There are multitude of ways to raise that save: competence, luck, morale, sacred and a whole bunch of others I can't remember from the top of my head. Use different sources and they will stack.
Even if you roll few 1s and get drained abit, it is not too bad. These can be healed by lesser restoration and will go away themselves by resting. You just need to get through fight without running out of wisdom.