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I hope this is not the case, because that would imply that any proper tank would need to dip a few levels in Rogue/Archeo/Barb to get uncanny dodge.
To make it clear, I'm wondering:
- If I nailed it right when making the assumption that BF isn't working because the mobs have a 6 ft reach attack (in addition to full concealement),
- If BF not working vs Melee Reach with 50% Concealement is a bug or an intended behaviour,
- If IBF would prevent from being FF in those situations.
- And finally, as a bonus question, if there's a spell that would help not being FF in those situations (Echolocation, maybe ?)
I think a 50% concealment due to Invisibility allows that but not for say Displacement.
And maybe this game does, but melee reach attacks should not be treated as ranged attacks in any situation. In PnP, the only 'melee' weapon I can think of that is treated like this is the whip.
IMO, Blind-Fight should prevent this.
I just googled about that and it seems you're right. Yet, (part of) the reason why my tank was flat-footed to those attacks is likely that the attacker had 50% concealement (even though it was from displacement iirc, and not from invisibility).
I remember reading something ingame about reach attack and, at the very least, thinking to myself that they were more or so treated as ranged; but my memory very fuzzy about this can't really recall more precisely.
The fact is, my tank had the Blind Fight feat. So it seems a bug that he was FFed (then again, it wasn't only on the first round, but also every round thereafter). And there may be a 2nd bug, which would be the fact that the mobs could do FF attacks, even tho they didn't have invisibility (the daemon might have had).
I don't really mind that the game doesn't follow exactely the PnP rules (which I'm not very familiar with, anyway) but the fact that such mechanics are so unclear (and there are other examples, like the stealth mechanics, for instance) really downgrades a game that is otherwise really great. Hopefully, the devs will fix/clarify that someday.
I still wonder if Improved Blind Fight would have prevented (ingame, not by PnP rules) being FFed.
Thx for answering :)
Pala3/SF1/Sorc1/DD6 going for 8/unsure4
He got Blind Fight as a Bloodline Feat.
Unless there's a bug here that will be corrected some day, it would have been a much better option to go for Archeologist instead of Sorcerer: They get Uncanny Dodge at level 2 (among other things).