Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Yoh1612 Jan 29, 2019 @ 11:00am
Question about sorcerer stats
What stat is more important to sorcerer? Strength or inteligence?
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Showing 1-15 of 20 comments
dwarfpcfan Jan 29, 2019 @ 11:10am 
intelligence in most builds as it decides how much skill points you have, which is important to succeed a various lore checks, strength is only useful for varius gish or melee combat hybrid builds.
Yoh1612 Jan 29, 2019 @ 11:12am 
Oh thanks.
Slice Jan 29, 2019 @ 11:13am 
Unless you are melee, STR is only useful for carrying capacity. Not a huge factor, but not one to be overlooked in my opinion.

For a sorc, I would pick INT for the skill points.
dwarfpcfan Jan 29, 2019 @ 11:14am 
Originally posted by Yoh1612:
Oh thanks.

note that charisma is the primary stat the sorcerer class, and your charisma score determines how powerful your spells are, how many you get per day. So your attribute points from leveling up should all go to charisma.
Matt Jan 29, 2019 @ 11:44am 
INT, especially since you'll probably want to raise the Knowledge skills.

STR and INT are clearly the less important abilities for a vanilla sorcerer, tho.
Before considering those stats, make sure you're Charisma is at least 18 out of character creation. All of your spellcasting is based on that stat so it's got to be your priority.

After that, Int isn't a bad option for the extra skill points.

I would ignore Strength unless you're planning to make a melee caster of some sort - in which case I assume you'll also be going into the Dragon Disciple prestige class somewhere down the road. But if you're just going pure sorcerer then leave Strength low.

Dex is a good one to consider - both for any spells that need a ranged attack roll (like scorching ray) or for your AC, since you won't be wearing armour.
Finrod Jan 30, 2019 @ 9:36am 
You need a score in charisma of 10+spell level to be able to cast a spell of that level. (For a basic sorcerer)
The casting stat of a full spellcaster (with spells up to level 9) should be at a minimum 19 when you get around level 17/18
Autocthon Jan 30, 2019 @ 9:42am 
Originally posted by Finrod:
You need a score in charisma of 10+spell level to be able to cast a spell of that level. (For a basic sorcerer)
The casting stat of a full spellcaster (with spells up to level 9) should be at a minimum 19 when you get around level 17/18
Very very technically it should be a minimum of 19 after item bonuses (they qualify you). Realistically you probably want to start with an 18 or 20.

There are some theoretical touch spell builds which only need a bare minimum charisma to operate (we're talking 19 after a +8 Charisma item). But that's hardly typical, and such a build is based around never actually using DC spells. We're talking Shapeshifters or Raycasters who want full caster utility and don't care about damaging or CC spells.

Which reminds me I need to make my PF:K Dragon Sorcerer.
Gravedancer Jan 30, 2019 @ 9:43am 

Assuming a "core" sorcerer (aka not one of the archetypes), the most important stat for a sorcerer is Charisma, as it does what INT does for a Wizard (determines number of spells per day, and top level of spells you can cast). INT will determine how many skill ranks you get per level so dont skimp on it entirely, but youd always want more CHA than INT. Str is not important unless you plan to go with a claw/bite bloodline and want to make a dragon disciple build or something.
Autocthon Jan 30, 2019 @ 9:46am 
Originally posted by Gravedancer:
Assuming a "core" sorcerer (aka not one of the archetypes), the most important stat for a sorcerer is Charisma, as it does what INT does for a Wizard (determines number of spells per day, and top level of spells you can cast). INT will determine how many skill ranks you get per level so dont skimp on it entirely, but youd always want more CHA than INT. Str is not important unless you plan to go with a claw/bite bloodline and want to make a dragon disciple build or something.
If you go claw/bite you're better off doing Weapon Finesse so you can Dex to hit. Once you gain your shapeshifting abilities the Str bonuses will counteract any low starting strength, leaving you with respectable damage once you factor how many attacks you make at full BAB (7, 7 attacks).
Gravedancer Jan 30, 2019 @ 2:43pm 
I agree you wouldnt necessarily need a lot of strength, but you also wouldnt want to use it as a dump stat if you were planning on a natural attacks build.
fdsgfdhgfjjhg Jan 30, 2019 @ 2:53pm 
can someone for once explain how the hell does meta-magic work? there isn't a single guide or video on it anywhere. I get how i can "create"a meta magic spell but there's no difference for that spell

sorcerer is supposed to utilize meta magic but i've never seen meta magic actually work or do anything, even when i use the custom made spells they are the same as the normal ones

Tristan has extend duration meta magic and it doesn't do anything on his bless for example
Autocthon Jan 30, 2019 @ 2:56pm 
Originally posted by fdsgfdhgfjjhg:
can someone for once explain how the hell does meta-magic work? there isn't a single guide or video on it anywhere. I get how i can "create"a meta magic spell but there's no difference for that spell

sorcerer is supposed to utilize meta magic but i've never seen meta magic actually work or do anything, even when i use the custom made spells they are the same as the normal ones

Tristan has extend duration meta magic and it doesn't do anything on his bless for example
It doubles the actual duration of his bless assuming you used the metamagic tab to apply extend to a copy of bless and then prepared that copy of bless as a level 2 spell. (The extended bless appears in his level 2 section of the spellbook as a distinct spell separate from normal bless).

Metamagic on a sorcerer is hit or miss though. It changes the casting time to a full round, meaning you can't move and cast in the same round.

Originally posted by Gravedancer:
I agree you wouldnt necessarily need a lot of strength, but you also wouldnt want to use it as a dump stat if you were planning on a natural attacks build.
Eh. A finessed natural weapons Sorcerer can dump strength to 7 and it only costs them 2 damage. Now you don't have to be finessed, in which case strength is important. But since you can benefit fully from the AC of Dex and you have no shapeshifting abilities until level 6 or so you're reliant on Dex at the beginning of the game anyway.

By the time your Str is relevant you're shapeshifting to gain +2 or +4 to Str and generally wearing enhancement gear or using enhancement spells.
Last edited by Autocthon; Jan 30, 2019 @ 3:02pm
fdsgfdhgfjjhg Jan 30, 2019 @ 3:25pm 
Originally posted by Autocthon:
Originally posted by fdsgfdhgfjjhg:
can someone for once explain how the hell does meta-magic work? there isn't a single guide or video on it anywhere. I get how i can "create"a meta magic spell but there's no difference for that spell

sorcerer is supposed to utilize meta magic but i've never seen meta magic actually work or do anything, even when i use the custom made spells they are the same as the normal ones

Tristan has extend duration meta magic and it doesn't do anything on his bless for example
It doubles the actual duration of his bless assuming you used the metamagic tab to apply extend to a copy of bless and then prepared that copy of bless as a level 2 spell. (The extended bless appears in his level 2 section of the spellbook as a distinct spell separate from normal bless).

Metamagic on a sorcerer is hit or miss though. It changes the casting time to a full round, meaning you can't move and cast in the same round.

Originally posted by Gravedancer:
I agree you wouldnt necessarily need a lot of strength, but you also wouldnt want to use it as a dump stat if you were planning on a natural attacks build.
Eh. A finessed natural weapons Sorcerer can dump strength to 7 and it only costs them 2 damage. Now you don't have to be finessed, in which case strength is important. But since you can benefit fully from the AC of Dex and you have no shapeshifting abilities until level 6 or so you're reliant on Dex at the beginning of the game anyway.

By the time your Str is relevant you're shapeshifting to gain +2 or +4 to Str and generally wearing enhancement gear or using enhancement spells.

It doesn't appear in his level 2 spells to me and that's why its so confusing
Autocthon Jan 30, 2019 @ 6:46pm 
Originally posted by fdsgfdhgfjjhg:

It doesn't appear in his level 2 spells to me and that's why its so confusing
Open Metamagic Tab in spellbook
Select Spell you want to metamagic.
Select Metamagic yo uwant to apply
Select any borders (on the bottom) you want to use
Hit "write spell"

The spell will be added to your spellbolok at the appropriate spell level
Last edited by Autocthon; Jan 30, 2019 @ 6:47pm
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Date Posted: Jan 29, 2019 @ 11:00am
Posts: 20