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For a sorc, I would pick INT for the skill points.
note that charisma is the primary stat the sorcerer class, and your charisma score determines how powerful your spells are, how many you get per day. So your attribute points from leveling up should all go to charisma.
STR and INT are clearly the less important abilities for a vanilla sorcerer, tho.
After that, Int isn't a bad option for the extra skill points.
I would ignore Strength unless you're planning to make a melee caster of some sort - in which case I assume you'll also be going into the Dragon Disciple prestige class somewhere down the road. But if you're just going pure sorcerer then leave Strength low.
Dex is a good one to consider - both for any spells that need a ranged attack roll (like scorching ray) or for your AC, since you won't be wearing armour.
The casting stat of a full spellcaster (with spells up to level 9) should be at a minimum 19 when you get around level 17/18
There are some theoretical touch spell builds which only need a bare minimum charisma to operate (we're talking 19 after a +8 Charisma item). But that's hardly typical, and such a build is based around never actually using DC spells. We're talking Shapeshifters or Raycasters who want full caster utility and don't care about damaging or CC spells.
Which reminds me I need to make my PF:K Dragon Sorcerer.
Assuming a "core" sorcerer (aka not one of the archetypes), the most important stat for a sorcerer is Charisma, as it does what INT does for a Wizard (determines number of spells per day, and top level of spells you can cast). INT will determine how many skill ranks you get per level so dont skimp on it entirely, but youd always want more CHA than INT. Str is not important unless you plan to go with a claw/bite bloodline and want to make a dragon disciple build or something.
sorcerer is supposed to utilize meta magic but i've never seen meta magic actually work or do anything, even when i use the custom made spells they are the same as the normal ones
Tristan has extend duration meta magic and it doesn't do anything on his bless for example
Metamagic on a sorcerer is hit or miss though. It changes the casting time to a full round, meaning you can't move and cast in the same round.
Eh. A finessed natural weapons Sorcerer can dump strength to 7 and it only costs them 2 damage. Now you don't have to be finessed, in which case strength is important. But since you can benefit fully from the AC of Dex and you have no shapeshifting abilities until level 6 or so you're reliant on Dex at the beginning of the game anyway.
By the time your Str is relevant you're shapeshifting to gain +2 or +4 to Str and generally wearing enhancement gear or using enhancement spells.
It doesn't appear in his level 2 spells to me and that's why its so confusing
Select Spell you want to metamagic.
Select Metamagic yo uwant to apply
Select any borders (on the bottom) you want to use
Hit "write spell"
The spell will be added to your spellbolok at the appropriate spell level