Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Winterclaw42 Oct 30, 2018 @ 5:52pm
Could we get a mage feat to change the elemental damage of spells?
I know there's a feat like that in one of the add-on books, so can we get a feat that lets us change the damage type of the spells we cast? Let's say I'm playing a Sorcerer decended from a silver dragon. I grab the cold elemental focus feat. It'd also be cool if I could turn my fire balls into ice balls or lightning bolts into cold bolts.

I know something like this is already in the game because sorcerers who decend from water elementals get a cold version of scorching ray.
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Slap Happy Pappy Oct 30, 2018 @ 6:26pm 
It is a wizard feat.
Entropie Oct 30, 2018 @ 6:28pm 
The metamagic feat from the PnP version is not in the game if that is what you are thinking of.
Drake Oct 30, 2018 @ 6:43pm 
Originally posted by Winterclaw42:
I know something like this is already in the game because sorcerers who decend from water elementals get a cold version of scorching ray.

Doesn't automatically work like that. There are 2 possbilities for this.

Either they designed the engine so that the Ability class has the damage type effect mutable (and linked to the corresponding graphical effect), and in that case it's a piece of cake, the engine just has to change the type on the fly when you use the spell.

Or basic properties of the Ability class are fixed, so when a spell is initialized, the type in it is fixed and can't be changed. So what they do here, is actually make 4 spells, one of each element. Meaning they would have to make 4 copies of every spell in the game, one of each element. It's not that hard to implement, but it's a very good source of bug and a pain to manage (want to touch a spell, need to touch all 4).

One would have to look at the code to see how it's done (I hope for their sake they used the first method, since it's way more flexible).
What feat? There is an admixture class of the wizard that could do it, but no feat that I'm aware of?
Last edited by =[NK]= Col. Jack O'Neil; Oct 30, 2018 @ 8:54pm
The feat referred to is "Elemental Spell" I believe, which was preceded in D20 ~3.0 by "Energy Substitution". They allow for the alteration of a spell's energy damage type from one element to another in exchange for a spell level bump.
Ahh right.. I see it now. That's not a high metamagic requirement either!

Yeah the admixture is a sub school of the evocanist school
AzureTheGamerKobold Oct 30, 2018 @ 10:19pm 
Originally posted by Winterclaw42:
I know there's a feat like that in one of the add-on books, so can we get a feat that lets us change the damage type of the spells we cast? Let's say I'm playing a Sorcerer decended from a silver dragon. I grab the cold elemental focus feat. It'd also be cool if I could turn my fire balls into ice balls or lightning bolts into cold bolts.

I know something like this is already in the game because sorcerers who decend from water elementals get a cold version of scorching ray.

play an elemental sorcerer they can dot his but yes the metamagic isn't in the game saddly.
Grymm Oct 31, 2018 @ 9:43am 
Elemental Sorcerers bloodline has the closest version of this. It has specific spells that you get as part of the bloodline which are different elemental versions of normal spells.
Brian Sirith Oct 31, 2018 @ 9:47am 
Originally posted by =NK= Col. Jack O'Neil:
What feat? There is an admixture class of the wizard that could do it, but no feat that I'm aware of?

Also a mythic feat.
There's actually two feats that do this, but one is pretty situational.

The first is the Elemental Spell[aonprd.com] metamagic feat, which only has a +1 level increase to the spell it's modifying.

There's also Elemental Conversion[aonprd.com] from People of the Wastes, which is a once-a-day ability to change a spell from one element to a randomly-chosen other. But it requires the character to have had some exposure to what's called Primal Magic - basically places where reality itself is a little warped and raw magical energy is running rampant. Nearest place like that to the River Kingdoms that I can think of is the Worldwound. The various Primal Magic stuff from that book seemed to be more representative of the Mana Wastes, far far to the south on another continent (the same region of Golarion that invented firearms, incidentally - and with good reason, given how Primal Magic can cause normal spellcasting to go haywire).
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Date Posted: Oct 30, 2018 @ 5:52pm
Posts: 10