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If not working, at least I choose only the first one. Not much loss.
lol thanks.
Well honestly I think it was cause of an old save.
I did try unarmed and it did not work. Went into several combat situations.
But again its possible due to an older save.
Just glad its suppose to work.
Wanted to try if amulett of fists works with it, it should.
The thing is it should just grow claws even if you have weapons equipped.
Example is dragon claws. There you get an ability to grow claws that overite your currently equipped weapon.
For Beast totem you then have to unequip the weapon which is not as its suppoed to work.
Again thanks for the testing. And yet again pretty sure, something I realized later that it was a save from pretty much after game released, and my main character then was level 16.
Wanted to try a duo with jaethel both invulnerable rager and beast master totem with lethal stance, how it pans out.
Feels as beast master in rage might be stronger for melee combat then monks but need to test more.
so the melee attack animation with sword is actually her claw attacks or you had to unequip the weapon to make it work.
With Regongar as example you just press the claw attack and he starts pounding away even if he have a weapon equipped.
Then again if it would overite the weapon that means you can never equip weapons while raging since automatic. hence I was hoping for a hotbar icon to select if its on or off.
To pick improved critical and weapon focus you just pick claw.
Works fine. But yeah its too bad you never get to the dragon beast power.
Tried making a character with a dragon blood line but that did not change anything in beast powers you later recieve. Thats as per rules probably a sub class never made it into the game or I dont know.
it adds a extra bite attack to her fighting with or with out melee in hand, (by her I mean miri), I have tested this and I do often than not see the animation and watch the damage come through,
only time it doesn't or isn't considered as an extra attack is if shes using a bow or crossbow or other long range weapon...… just wanted to clear this up for some of you all...
If you use bite in addition to weapon attacks, then it's "secondary": at -5 AB and 1/2 Strenght damage bonus.
I don't really know. But theoretically it should make the claw attack secondary (at -5 AB and 1/2 Str mod).
Actually, I am having exactly the same problem. I don't know about OPs other threads but concerning this thread it looks to me like you're the one who's trolling...