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The Necromancy options in this game got kind of shafted.
Has this been actually tested and confirmed ingame?
I agree the PnP ruleset would mean it should not work, but that does not mean the game we're playing haven't coded them in as summoned creatures.
"Easiest" way to test ingame would be to save, create a merc with no summoning feats, cast it, check the combat log for attack bonus\damage to get their base stats.
Then do the same with a merc with summong feat and check if the stats change to take into account augmented summoning stats.
If any spell allows for multiple summonings, just take superior summoning and cast x times and see if you get +1 more then the base should give.
well it was either that or i'd have like 40 HD worth of bloody skelebros by half game.
summon a lot of them before you go to battle annd use extend metamagic... (rods preferably). conjure mage gets an extra half HD on duration.(~1.5 rounds per CL) so good to go into a battle and have like 10 dudes spamming lightning while i'm all elec protected...