Pathfinder: Kingmaker

Pathfinder: Kingmaker

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aaronmv Oct 29, 2018 @ 11:03am
Augment/Superior Summoning & Undead
Do these feats work with summoned undead such as those created by Animate Dead?
Last edited by aaronmv; Oct 29, 2018 @ 11:04am
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Showing 1-11 of 11 comments
Yaldabaoth Oct 29, 2018 @ 11:06am 
No.
aaronmv Oct 29, 2018 @ 11:13am 
Originally posted by Yaldabaoth:
No.
Is that intended or a bug?
Yaldabaoth Oct 29, 2018 @ 11:14am 
Originally posted by aaronmv:
Originally posted by Yaldabaoth:
No.
Is that intended or a bug?
Intended. You don't "summon" undead. You "create" or "animate" them. These feats work only with Summon Monster spells.
Ashley Oct 29, 2018 @ 11:14am 
Augment/Superior Summoning only affect Conjuration spells. Undead are created with Necromancy spells.

The Necromancy options in this game got kind of shafted.
76561198249640122 Oct 29, 2018 @ 11:25am 
As others have said, Animate Dead isn't a summoning spell, therefore it doesn't profit from Summoning Feats. In fact, you actually need a corpse to "animate" in order to use the spell in the PnP.
HeLLfire Oct 29, 2018 @ 11:37am 
Originally posted by vicethevandal:
As others have said, Animate Dead isn't a summoning spell, therefore it doesn't profit from Summoning Feats. In fact, you actually need a corpse to "animate" in order to use the spell in the PnP.

Has this been actually tested and confirmed ingame?
I agree the PnP ruleset would mean it should not work, but that does not mean the game we're playing haven't coded them in as summoned creatures.

"Easiest" way to test ingame would be to save, create a merc with no summoning feats, cast it, check the combat log for attack bonus\damage to get their base stats.

Then do the same with a merc with summong feat and check if the stats change to take into account augmented summoning stats.

If any spell allows for multiple summonings, just take superior summoning and cast x times and see if you get +1 more then the base should give.
rumpelstiltskin Oct 30, 2018 @ 3:31am 
ok so i wasted 2 feats on Harrim and Tristian. it sounded so good to have +4str/+4con on 6 skeleton champions. too good to be true apparently.
Yaldabaoth Oct 30, 2018 @ 3:49am 
Originally posted by rumpelstiltskin:
ok so i wasted 2 feats on Harrim and Tristian. it sounded so good to have +4str/+4con on 6 skeleton champions. too good to be true apparently.
Just memorize summon monster instead. Clerics have both.
rumpelstiltskin Oct 30, 2018 @ 3:55am 
i don't think it's nearly as useful though. summons usually get one-shot (in fights where you'd need summons to win), and skeletons are useful thanks to their sheer number.
Riftwalker Oct 30, 2018 @ 4:06am 
Originally posted by Buster:
Augment/Superior Summoning only affect Conjuration spells. Undead are created with Necromancy spells.

The Necromancy options in this game got kind of shafted.

well it was either that or i'd have like 40 HD worth of bloody skelebros by half game.

Originally posted by rumpelstiltskin:
i don't think it's nearly as useful though. summons usually get one-shot (in fights where you'd need summons to win), and skeletons are useful thanks to their sheer number.


summon a lot of them before you go to battle annd use extend metamagic... (rods preferably). conjure mage gets an extra half HD on duration.(~1.5 rounds per CL) so good to go into a battle and have like 10 dudes spamming lightning while i'm all elec protected...
Last edited by Riftwalker; Oct 30, 2018 @ 4:08am
rumpelstiltskin Oct 30, 2018 @ 4:30am 
Originally posted by Riftwalker:
summon a lot of them before you go to battle annd use extend metamagic... (rods preferably). conjure mage gets an extra half HD on duration.(~1.5 rounds per CL) so good to go into a battle and have like 10 dudes spamming lightning while i'm all elec protected...
isn't there a limit like "only one summon of the same type at a time"? or do you mean summons from different spells?
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Date Posted: Oct 29, 2018 @ 11:03am
Posts: 11