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Which you can do with daggers anyway....
It does pierce damage in this game too, when it should at least change to blunt damage.
I have no clue...
In tabletop the main advantage of a Sai over other similar weapons is the Disarm feature, which does not exist in this game. 1d4, 20x2 crit, blunt, light, monk, disarm. No other weapon has all of those same traits, but several have better crit and everything except disarm.
The 'debates' over it back in the original WOTC forums were legendary. Things actually got so heated that the topic was banned from the forums.
An exotic, one-handed sword dealing 1d8 damage, a crit range of 18-20/x2, weighs six pounds, deals slashing damage and has the deadly property ("When you use this weapon to deliver a coup de grace, it gains a +4 bonus to damage when calculating the DC of the Fortitude saving throw to see whether the target of the coup de grace dies from the attack. The bonus is not added to the actual damage of the coup de grace attack.").
Frankly, I think that deadly property was only added in-case someone needed to commit seppuku and had to roll to see how cleanly their second cuts their head off.
EDIT: Oh; and like Bastard Swords, they can be used as a martial weapon (so no need for Exotic Weapon Proficiency) if you wield it with both hands. Which, funnily enough, is the historically-accurate way to wield them (I don't believe historical samurai ever paired katana with shields, probably the only time they would've been used one-handed - excluding certain particular strikes - would've been from horseback where you needed to keep a hand on the reins).
So the people who argued that katanas should be longswords with a better crit range got what they wanted after all
Got a bit of an answer for you :D
IF you would like to make a monk that uses dexterity instead of strength for atk and dmg bonuses you might wanna multi-class 3 levels in to rogue. This will grant you 2d6 sneak attack, weapon finesse and the lovely Finesse Training.
All of which can be used with your monks unarmed strike, flurries etc. Fantastic!
Now then if you were to notice that the rogue has an archetype called knifemaster which makes that sneakattack a bit better when you use weapons instead of melee. Then you might also wanna grab some two weapon fighting feats...
I know some are saying it dont work but i did do a little 2wf test with a lvl 2 monk and ... got an extra attack in... not to sure about the other 2 weapon fighting feats but hey, more to hit for now :D And 2d8 sneak attack makes my min/max'd heart pound oh so loudly :)
God I still love this fking game :D