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Owlcat must have had the choice in early prototyping to go turn based or RTwP. For their own reasons they have chosen RTwP. Perhaps because they thought it more marketable to hark back to the classic Baldur's Gate than the dim and distant days of D&D Gold Box games. More modern turn based games like ToEE (2003) and Pools of Radiance (2001) were not met with commercial success. Perhaps also because in a turn based game these adventure paths would be just too huge. It already takes very impressive numbers of hours to finish. Double the play time and it could be just too much. It's not perfect but I'll happily play it as a pretty solid Pathfinder game.
WotC are clearly willing to make the D&D licence available for gaming products because we've had several in recent years, but none directly trying to give the D&D experience since the Neverwinter MMO and D&D Online and even those are very different beasts than the classic turn based party game. Virtually none of the D&D games have been turn based because they just don't think it has the same size of commercial market as a real time game. They're probably right.
The real time combat means you don't have to program turn logic. The realtime mode is just a shooter using different sorts of projectiles. Nothing that would require turn-based gameplay is included, everything is hacked together using the illusion of that. Your swords swing at a certain radius around the character, you auto attack things that get too far from that circle, you can entirely miss with your fireball because someone moved before the explosion occurred, everything is built like a standard action game which Unity by default is good at accomodating.
Why are there so few turn-based games? Because there are so few turn-based engines. None of which are free.
You’ve got to imagine that even the people visiting this board are, for the most part, a self selecting group of CRPG players who know more about this type of game than the average player. And even here I’d bet the enthusiasm for this being turn based might be lukewarm at best.
I personally enjoyed TOEE, especially with the circle of eight fixes... but some of the bigger fights could get tedious because of how long they took.
I suspect it’s just not that market friendly in the long run.
And I say the "tactical pause" is the best.
But it needs good realization. Dragon Age Origins and Tyranny for example (at least for me).
Hear in PFKM it a bit clanky, abilities in Tyranny were much better, and d20 rolls are pissing me off!
So I play on meddle between "Normal" and "Easy" difficulty, this way some battles are real time, but if the enemy tuff then pause, pause, pause. (basically turn-based).
SO IMHO: "Tactical pause" is the best.
is it so difficult or unprofitable to develop one based on solid rules and lore like AD&D or Pathfinder?
And would it really be so difficult to offer both modes option, real time or turn based (as in the old Fallout 1&2), to please everyone?
Oh, and lots of AD&D games were made. See the TSR Gold Box collection. The studio that made them went under so they were apparently not all that popular.
The answer is "appeal to a larger demographic".
I for example never heard of Pathfinder. ( despite the title "The best table RPG" )
But searching for Tyranny and PoE 2 news... Well, here I am.
Apparently, owlcat wanted to market off the good feeling the public has for infinity engine games. Perhaps it would have been different if they knew how well DoS:2 would sell.
Precisely for this reason I think it is extremely complicated and frustrating for the player, having to manage a party in real time with the AD&D CS, with the characters who go anywhere except where you want, charging the enemy on which the wizard is casting a fireball, or the wizard who go melee with a troll!
I was forced to give up all the games party based/real time games I tried, from BG to POE, because of the anger that they cause to me.
but yeah, i would have liked if they made an option to pause every 6 seconds or everytime a character's turn ends pause and swap over to him.
Turnbased would and will always be better for D&D
That's one person's opinion anyways.
I got 2 hours into it and I was done.
Look DOS2 is awesome, PoE 1&2 are awesome, Tyranny is fairly good (great at first), TOEE is great at combat (and terrible at being an RPG).
I love Pathfinder as a table top RPG. I love all of the D20 systems variants from D&D 3.0 to Iron Heroes, Lone Wolf, Conan D20, D20 Modern, Arcana Evolved, etc. Pathfinder Kingmaker is a very good representation of what the combat is like IMO and i love it for that.
But then again, I also love FF12, FFtactics, and FF8 :) All different, all good.