Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Space Oct 10, 2018 @ 12:11pm
Unlocking higher level spells. How/When?
How in the hell do you know what level you need to be for each new spell level? I'm looking for this info all over the place and I can't find it.

Even google searches give me NOTHING In fact, google gives me everything EXCEPT for the information I actually want.

Please help, lol. I'm sure this is really simple but where the hell is the information that explains this to you.
Last edited by Space; Oct 10, 2018 @ 12:11pm
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Showing 1-15 of 15 comments
Kommissar K Oct 10, 2018 @ 12:13pm 
First, your casting stat must be equal to 10 + spell level.

For when you gain spell levels, check out the SRD. For example, here is the cleric:
https://www.d20pfsrd.com/classes/core-classes/cleric/

Observe that they get second level spells at level 3.

So for whatever class you're playing, search that on the SRD.
Dakan Oct 10, 2018 @ 12:16pm 
cleric, druid, wizard gets a new level every odd level
sorcerer every even level starting at 4
alchemist, bard, inquisitor, magus every 3 levels
paladin, ranger every 3 levels with first level spells at level 4
Space Oct 10, 2018 @ 12:18pm 
Originally posted by Kommissar Klose:
First, your casting stat must be equal to 10 + spell level.

For when you gain spell levels, check out the SRD. For example, here is the cleric:
https://www.d20pfsrd.com/classes/core-classes/cleric/

Observe that they get second level spells at level 3.

So for whatever class you're playing, search that on the SRD.

Thank you so much. God I wish this was just explained.. I mean if it was pnp sure, I'd have a book to look at but yikes what a headache.

I was going to multi-class my crusader a little, but perhaps it's best that I don't. I just wanted a Cleric that wasn't terrible. Tristian not having Healing Domain (or a second domain for that matter) and not being able to wear armor annoyed me so much that I made a Cleric pc, maybe I should've just made it a Herald Caller. Sigh.
Last edited by Space; Oct 10, 2018 @ 12:21pm
wendigo211 Oct 10, 2018 @ 12:25pm 
  • For Wizards, Clerics and Druids it's (spell level)*2-1. E.g. a Wizard will learn 3rd level spells at level 5 (3*2-1).
  • Sorcerers learn spells a level later than wizards or (spell level)*2. E.g. a Sorcerer will learn 7th level spells at level 14 (7*2).
  • For Bards, Magi and Eldritch Scoundrels it's (spell level)*3-2. E.g. a Magus will learn 5th level spells at level 13 (5*3-2).
  • For Paladins and Rangers it's (spell level)*3+1. E.g. a Ranger will learn 2nd level spells at level 7 (2*3+1).
Kommissar K Oct 10, 2018 @ 12:38pm 
Note with Crusader, they're special (in a bad way).

They have:
A crusader chooses only one domain and gains one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells of that level.
Space Oct 10, 2018 @ 12:42pm 
Originally posted by Kommissar Klose:
Note with Crusader, they're special (in a bad way).

They have:
A crusader chooses only one domain and gains one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells of that level.

I missed that, thanks. Ugh I wish at least one of these companions were good at their role. I havent started my game all day, the last two characters I made I had to put on hold over crippling bugs...

Now I'm in a loop. Maybe I'll just pc a herald caller (Healing Domain). Level 1 merc a pure druid, then make do with Val/Alira/Ekundayo/Octavia and say to hell with a bard.

Anyway this is offtopic, sorry.

Thanks for the info though it helps. At least you guys are friendly enough :)
Last edited by Space; Oct 10, 2018 @ 12:44pm
raubrey Oct 10, 2018 @ 12:45pm 
A straight Cleric is very good if you stick with it. It's not a main DPS though...I think of it as an off-tank with DPS but with good saves and able to save most the team or able to prevent much trouble to begin with.

Tristian is not a good build and his speciality makes it worse, accuentating the no armor but having pretty low dex. I accept the faults of most the companion builds but I feel his is the worst.

There seem to be too much temptation for new players to do "shiny" builds rather than just play what works - plain Cleric, plain Ranger etc. The other stuff is much better when you know the game (replay).

Originally posted by #Space:
Thank you so much. God I wish this was just explained.. I mean if it was pnp sure, I'd have a book to look at but yikes what a headache.

I was going to multi-class my crusader a little, but perhaps it's best that I don't. I just wanted a Cleric that wasn't terrible.
Last edited by raubrey; Oct 10, 2018 @ 12:49pm
Space Oct 10, 2018 @ 12:56pm 
Originally posted by raubrey:
A straight Cleric is very good if you stick with it. It's not a main DPS though...I think of it as an off-tank with DPS but with good saves and able to save most the team or able to prevent much trouble to begin with.

Tristian is not a good build and his speciality makes it worse, accuentating the no armor but having pretty low dex. I accept the faults of most the companion builds but I feel his is the worst.

There seem to be too much temptation for new players to do "shiny" builds rather than just play what works - plain Cleric, plain Ranger etc. The other stuff is much better when you know the game (replay).

I hear you, I almost finished the game the first time, lost all progress to a Kingdom bug finalk act.. Got to act 4 the second time, realised half my feats literally didn't work, put it on hold ready to restart it when they're fixed.

Now I'm just lost for what to do. Maybe you're right, maybe a pure cleric would be best. I do like the Herald Caller though, the question there would be do I go animal domain and sacrifice healing domain to really take advantage of its free feats or not.

I suppose if I pair it with a druid then pure cleric is better. If I want it to wear armor and stay close I could always put two levels in to paladin for the CHA bonus to saving throws to help out and still have good spell access.
Last edited by Space; Oct 10, 2018 @ 12:57pm
raubrey Oct 10, 2018 @ 4:32pm 
Originally posted by #Space:
I hear you, I almost finished the game the first time, lost all progress to a Kingdom bug finalk act.. Got to act 4 the second time, realised half my feats literally didn't work, put it on hold ready to restart it when they're fixed.

Now I'm just lost for what to do. Maybe you're right, maybe a pure cleric would be best. I do like the Herald Caller though, the question there would be do I go animal domain and sacrifice healing domain to really take advantage of its free feats or not.

I suppose if I pair it with a druid then pure cleric is better. If I want it to wear armor and stay close I could always put two levels in to paladin for the CHA bonus to saving throws to help out and still have good spell access.

I don't really have recommendations for you there. There are things I'm tempted to try but resisting for the moment.

The spells keep me on the straight and narrow as far as dipping. I have Harrim as a druid but haven't taken him out yet. There are definately some good spells there, though.

But in any case I hope this time works well for you. I must applaud your persistance and patience to be restarting again. It's a nice change from the rants that one sees here and the all to easy route of giving up. Have fun and happy adventuring!
Last edited by raubrey; Oct 10, 2018 @ 4:36pm
Space Oct 10, 2018 @ 4:38pm 
When the game stops being fun I'll stop playing. I don't complain it's not constructive. I might give feedback, or report issues but complaining for the sake of complaining is lost on me.

I opted to go with the druid pc, I created two custom adventurers while they're cheap incase I want a break from companions, or just for a few choice encounters to help get through them.

One is a priest, one is a rogue-like. Finesse training may well be completely bugged out but they still do insane damage even without Dex conversion. As i've experienced first-hand. Can't wait to experience the full power of that when they finally fix it.

Priest and Druid are both vanilla and will not multiclass. You were right about what you said.
Lillika Oct 10, 2018 @ 4:48pm 
finess bug made the game not fun for me anymore today, was planning on playing for another few hours.. too much rage atm fix you damn game pls
kschindl Jan 29, 2019 @ 4:27pm 
I got the same problem. I got a Magus, 22 int, lvl 5. I expected to get 3rd level spells, but nada... when do i get them?
Originally posted by kschindl:
I got the same problem. I got a Magus, 22 int, lvl 5. I expected to get 3rd level spells, but nada... when do i get them?
Magi, like Bards, only get up to 6th level spells so they gain new levels of spells slower. Here's their class progression[aonprd.com] and you'll see that they don't get 3rd level spells until their 7th Magus level.

EDIT: So, with the exception of 2nd level spells, you get access to a new level of spells every third Magus level - so 3rd levels at 7, 4th at 10, 5th at 13, and finally 6th at 16.
Last edited by Procrastinating Gamer; Jan 29, 2019 @ 4:49pm
peko Jan 29, 2019 @ 4:52pm 
Originally posted by kschindl:
I got the same problem. I got a Magus, 22 int, lvl 5. I expected to get 3rd level spells, but nada... when do i get them?
As explained higher up in the thread you get them at lvl 7
KentDA Jan 29, 2019 @ 6:23pm 
Here's the breakdown on when you get spell levels. While the math listed above is correct, this also covers Prestige Classes.

Ranger and Paladin: 4, 7, 10, 13
Inquisitor, Magus and Alchemist: 1, 4, 7, 10, 13, 16
Wizard, Cleric and Druid: 1, 3, 5, 7, 9, 11, 13, 15, 17
Sorcerer: 1, 4, 6, 8, 10, 12, 14, 16, 18

Rogue(Eldritch Scoundrel) is treated as a Magus for spell progression.

Arcane Trickster: Stacks with spellcasting class for purposes of spells per day. Otherwise, see the above list for what effective class level you need to be.

Eldritch Knight: Stacks with spellcasting class for purposes of spells per day. Otherwise, see the above list for what effective class level you need to be. The exception is that the first level doesn't stack.

Dragon Disciple: Stacks with spellcasting class for purposes of spells per day. Otherwise, see the above list for what effective class level you need to be. The levels that don't stack are 1st, 5th and 9th.

Mystic Theurge: Stacks with spellcasting class for purposes of spells per day. Otherwise, see the above list for what effective class level you need to be.
Last edited by KentDA; Jan 29, 2019 @ 6:56pm
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Date Posted: Oct 10, 2018 @ 12:11pm
Posts: 15