Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Lane Oct 9, 2018 @ 5:26pm
Crag Linnorm
umm I just killed the crag linnorm but I am worried not to brake the game if there was some sort of quest attached to it... Talking about the one in a cave in a bridge area. Is it just random monster you can kill or its somehow tied to a future quest?
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Showing 1-9 of 9 comments
Carsomyr +6 Oct 9, 2018 @ 5:31pm 
You’re fine. He has a thing for the storyteller but that isn’t a quest just part of a set for a reward.
Lane Oct 9, 2018 @ 5:34pm 
Ok sweet, thanks!
Tis A Mystery Oct 9, 2018 @ 5:36pm 
make sure you hold onto the book he drops (the part 2 one), that will be helpful for a later quest. If you already sold it, remember who you sold it to so you can buy it again later if you get the quest.
Lane Oct 9, 2018 @ 5:45pm 
Thank you, will do!
On a related note - to Linnorms in this game have that same death curse that their tabletop counterparts have? For those curious; this is what the killer of a Crag Linnorm gets in tabletop:

Originally posted by Archives of Nethys, Monster Index, Crag Linnorm:
Death Curse (Su) When a creature slays a crag linnorm, the slayer is affected by the curse of fire. Curse of Fire: save Will DC 22; effect creature gains vulnerability to fire. The save DC is Charisma-based.
Last edited by Procrastinating Gamer; Oct 9, 2018 @ 5:48pm
Tis A Mystery Oct 9, 2018 @ 5:49pm 
Originally posted by Shadow88:
On a related note - to Linnorms in this game have that same death curse that their tabletop counterparts have? For those curious; this is what the killer of a Crag Linnorm gets in tabletop:

Originally posted by Archives of Nethys, Monster Index, Crag Linnorm:
Death Curse (Su) When a creature slays a crag linnorm, the slayer is affected by the curse of fire. Curse of Fire: save Will DC 22; effect creature gains vulnerability to fire. The save DC is Charisma-based.
I didn't notice it upon his death, but my guys may have just made the save.
Originally posted by Tis A Mystery:
Originally posted by Shadow88:
On a related note - to Linnorms in this game have that same death curse that their tabletop counterparts have? For those curious; this is what the killer of a Crag Linnorm gets in tabletop:
I didn't notice it upon his death, but my guys may have just made the save.
I also wouldn't be surprised if they didn't implement it either. Especially if the Crag Linnorm is the only kind in the game - it'd only take a day or two for Tristian, Herrim, or someone else to cast Remove Curse on whoever got slapped with it and vulnerability to fire's only an issue if Octavia's a little incautious with her fireballs. :P

EDIT: Now if a Cairn Linnorm was in the game, then there'd be a sense of urgency to removing the curse:

Originally posted by Archives of Nethys:
Death Curse (Su) Curse of Decay: save Will DC 28; effect the creature takes 1 point of Constitution damage per day, and ages at an accelerated rate of 1 year per day, eventually incurring all of the penalties of old age but none of the benefits.
Last edited by Procrastinating Gamer; Oct 9, 2018 @ 5:54pm
Tis A Mystery Oct 9, 2018 @ 5:55pm 
Originally posted by Shadow88:
Originally posted by Tis A Mystery:
I didn't notice it upon his death, but my guys may have just made the save.
I also wouldn't be surprised if they didn't implement it either. Especially if the Crag Linnorm is the only kind in the game - it'd only take a day or two for Tristian, Herrim, or someone else to cast Remove Curse on whoever got slapped with it and vulnerability to fire's only an issue if Octavia's a little incautious with her fireballs. :P
ya curses aren't too scary since your party should have remove curse at this point. Still vulnerability fire is scary in this game since the game loves to throw alchemists who do crazy fire damage.
Originally posted by Tis A Mystery:
Originally posted by Shadow88:
I also wouldn't be surprised if they didn't implement it either. Especially if the Crag Linnorm is the only kind in the game - it'd only take a day or two for Tristian, Herrim, or someone else to cast Remove Curse on whoever got slapped with it and vulnerability to fire's only an issue if Octavia's a little incautious with her fireballs. :P
ya curses aren't too scary since your party should have remove curse at this point. Still vulnerability fire is scary in this game since the game loves to throw alchemists who do crazy fire damage.
That's true - forgot that there seem to be more Alchemists in the Stolen Lands than I recall seeing in any of the tabletop campaigns I've played in.
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Date Posted: Oct 9, 2018 @ 5:26pm
Posts: 9