Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If there is no road maybe you need to find it first, try travelling along the roads next to it and see if you find an intersection you didn't discover before.
I randomly stumbled to that area before I had any idea that I was supposed to even find it. Still counted for the quest.
https://imgur.com/a/5qwgZA1
Any idea ?
Not only are you missing that node, but there's two other in the area that aren't showing up either. For some reason.
https://i.imgur.com/zuCNlNe.jpg
Dalton is the merchant with his stuck caravan that you met during the Troll Trouble subchapter. The same one who confirms to go to Bartholomew.
You saved him from bandits, and you had to option to kill him, leave him be, or persuade him to stay in your lands.
Pretty ♥♥♥♥♥♥ game design removing player agency in how they want to play the game. Oh you don't have a high perception character? You miss out on a whole questline for a main companion. For a game based off a table top rpg that doesn't force you to have a certain party composition, pretty ♥♥♥♥♥♥ that they're computer game requires you to have certain party compositions.