Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
----------------
He is another artisan giving you unique items every month though. Just lame that they are both 'evil' quest chains.
-----------------
Yeah. Bokken is also annoying; in more ways than one but at least you can get through his quest with a Chaotic Neutral choice. Not ideal but better than choosing evil or evil.
Its not the XP loss that bothers me if you refuse the quest or refuse to complete the quest its the big red 'X' that you get like you failed it simply because you refused to be 'evil'
Not a great message for the kids playing the game is it now owlca?. If you don't do evil things in life you will get a big red X and fail........
or on the flipside if you accept they werent even thinking about the moral implications to kids then its just a lame quest as they are saying there is only one arbitrary way of getting your little green tick in the box and xp which defeats the whole object of a roleplaying game.
--------------------------------
Not that I'm aware of but in all honesty he just gives you crappy potions that you don't use 99% of the time anyway so he is no great loss either way. The more villages you build the more artisans you get; just check in on every new village you build and there will be some poor named soul there waiting with a an inconsequential task for you to do but be aware some of their quests actually have evil only dialogue options too or fail quest......pretty lame I know
Otherwise, I'm also disappointed with these quests and the fact that there's no way to complete them without doing something inherantly evil. In term of the "game" you don't care, it's a single choice and won't push your alignment a lot really, however if you actually want to play "in character" this sucks a lot... fail or be Evil, what ?
I'm playing a Chaotic Good character (had to use a scroll of atonement at some point because most "Good" choices are Loyal Good pitted against Loyal Evil choices in this game and I had shifted to Neutral Good while my character still picked the Chaotic choices...), I want to enjoy this game's storytelling and my character as much as I can, killing someone that's actually trying to rid the world of Evil, for the sole purpose of getting an artisan in my country is ♥♥♥♥♥♥♥ Evil and goes against what I want my character to do. As someone said, why can't we just compromise, get a vial of her blood, compensate her for this, have the dude show he's now of goodwill (and if he's not, have her slain him) and here we go. Both want revenge but both could be convinced by you to stop their crusade against each other. Of course this goes in the scope of PnP at this point, but what I said before is really only a few dialogues options, nothing else to do.
------------------------------
Crappy potions in terms of nearly all if not all potions are crappy when you hit level 15+ (probably earlier) and you still have him delivering crappy minor protection from fire potions for example. Sadly its the same with all the craftsmen after you hit a certain level. You don't want the +2 greatsword of frost that gets delivered to you or the gloves of dexterity when you already have a belt that gives you +6 to str,dex,cons.
You don't want gloves of dextirity when you already have any kind of dexterity belt anyway, enhancement bonuses don't stack, give the gloves to a character that hasn't such a thing or sell it, you can always use Gold, if not for your characters then for your barony (or kingdom, at this point).
And the worth of potions in this game is even lowered more by the fact that they're overly available, you can end up with hundreds of potions easily (except health potions which for some reason are exceptionaly rare at some point), you get so many potions that you stop caring about tracking them because you're carrying a truck-load of potions.
Of course it's the same with other craftsmen, you don't expect them to spit out +5 weapons/armor/enchantments/wondrous items weekly, right ? Even getting +2 weapons for free every now and then is incredible, if instead of selling them you could reward them to officers in your army (PnP at this point) it's a huge boost for free.
Sure, you don't need them anymore, convert them into Gold then, it's a nice income, free of anything (in-game). If anyone could craft you a +5 something, then a +5 something wouldn't feel "epic" anymore.