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Commonly, Deflection bonuses (Ring of Deflection +x), Natural Armor (Amulet of Natural Armor +X / Barkskin).
Dodge bonuses to AC also add in.
Yes, you have some class features that give a bonus if not wearing armor, but often it isn't in excess of what you can pull off with a set of mithril full plate on a fighter with good dex and Armor Training.
Tower Shield Specialist is kind of a trap, a standard fighter tends to just be better at it.
Best tanks in Pathfinder are dex based. Either dex based + armor/shield or dex+char with monk dip and no armor or some kind of sword saint variant.
I really can't think of a good divine caster tank, a well optimized divine caster tank will at best be an ok offtank.
Arcane caster tanks though especially magus and their subclasses... you can make some really good tank builds with them.
Remember to get dodge/armor focus/shield focus, use defensive fighting etc.
Find me a better Pathfinder tank.
75 AC
Race Dwarf/Class Fighter Tower Shield Specialist
*base* +10
*armor* = +21
+9 full plate
+1 regular Dex
+2 mithral
+4 armor training
+5 enhancement bonus
*shield* = +9
+4 Tower Shield
+5 enhancement bonus
*other gear* = +16
+5 deflection ring
+5 enhancement to natural armor amulet
+1 insight ioun stone
+5 defending weapon
*feats* = +19
+1 Natural Armor from Ironhide
+9 Improved Natural Armor x 9 (3,5,7,9,11,13,15,17,19)
+1 Dodge
+2 (Greater) Shield Focus
+6 Combat Expertise
10 (base) +9 (plate) +5 (armor enhancement) +2 (shield) +5 (shield enchancement) +5 (defelection) +5 (natural armor) +4 (dex thanks to fighter armor training, assuming 12 starting and +6 item) +1 (armor focus) +1 (shield focus) +1 (dodge) = 48 AC
Monk:
10 (base) +8 (bracers of armor) +5 (defelection) +5 (natural armor) +9 (dex assumng 18 starting after racial, +6 item and 4 advances) +6 (wis, assumng 16 starting after racial and +6 item) +1 (dodge) +4 (shield) = 48 AC
Can you send me the build for this please? Or starting stats.
blur and displacement buffs are essential to "tanking" single target hard hitters on hard at all.
Monk dip or Aldori defender are nice for the buffs they give that give flat bonuses (like crane wing and the net thing that aldori defender has).
In general killing stuff fast or CC that is able to actually hit targets is more valuable than pure AC stacking.
Also, I'm a little uncertain if this game contains the Ironhide/Improved Natural Armor feats.
Also, Ioun stones aren't in the game, and Defending weapons are a bit uncommon too.
I would call 24 dex quite dex based.
Also dwarfes are considered medium sized in this game as well.