Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
<removed link because I am being told it's against the rules to post it, if you want further help finding the tool in question, pm me>
That table allows you to freeze the in game time for as long as you want. You can complete EVERYTHING you want to do on "day 1" then unfreeze the timer later. Even resting doesn't change the day with the timer frozen.
However, if you do something like this, please don't leave a negative review complaining that the game is too easy, or that there are long period of times where you have nothing to do, or that Kingdom Management is stupid. The decision to eliminate time limits is the reason that you are having these issues, so complaining about them is simply misleading.
There are plenty of other things to compalin about (bugs, bugs, and more bugs, for example), so you shouldn't have a hard time justifying the negative review you will likely leave -- I'm just asking you to avoid complaining about parts of the game you elected to change.
However timers are reason enough to skip games entirely for me, they single-handedly ruin games. If I am playing a game I do not constantly want to be worrying about invisible timers and failing things simply because I chose to exploring TOO MUCH.
I would have skipped this game ENTIRELY if I couldn't find a way to disable the timer.
This way the devs still get my money and I don't have to deal with timers.
I have no plans to leave any reviews at this point in time.
Thats basically what you are doing giving yourself infinite time.
RPGS is all about management, stat managment, weight managment, money managment, and in this game time management.
MIght as well give yourself infinite everything so you don't have to manage anything.
I'm also 100% convinced that you will not enjoy the game if you disable timers. Therefore, while I understand that your opinion of the game is favorable at the current time (you wouldn't have bought it otherwise), the odds are that your opinion of the game will change for the worse as you actually play the game. It may be that your opinion will remain positive (I love the game, warts and all!) in which case the warning isn't required... For you. However, if you form a negative opinion of the game, I encourage you to examine why you ended up not liking the game -- was it because there were long periods of time (1000+ in game days where there was nothing to do)? Was it because the game was too easy? Was it because certain things just didn't work right? Some of these complaints are because you chose to disable time limits, or due to side effects from time limits being disabled, and that's something that you chose to do, against the advise of the developer.
What I dislike is any type of time limit in a game full of exploration options so I disabled it.
I have no reason to hack those other things.
As to mreed2,
If I modify a game in some way that the devs didn't intend, I don't hold any consequences of doing so against the devs. IF I choose to leave a review, any consequences of my actions to disable the time limit will not be considered in the review.
time limit means you have to manage time... if you enjoy management then a time limit shouldn't be an issue, if you can manage weight/stats/money, then you should be capable of managing time.
This game is VERY generous with its time limits, having played this game pretty far its very apparent that kingdom management is pointless without a time limit.
In fact having to manage a time limit actually makes games less enjoyable for me.
If I ruin the game by disabling time limit, so be it that is my own fault and maybe in my second playthrough I won't bother freezing time. However currently freezing time is more enjoyable to me than trying to meet arbitrary time restrictions.
If I wanted to work with time limits I would play some sort of building sim, NOT a game that is primarily CRPG.
you can argue the money restrictions, weight restrictions, stat restrictions are all arbitrary. I just find it strange you like to single out time as the only thing arbitrary in this game.
Money restrictions are based on what you kill and what you sell.
Stat restrictions are based on level.
All of the above restrictions are influenced by the PnP pathfinder system.
Time restrictions are based... on developers whims which by itself isn't a problem. I however despise time limits in the vast majority of games I play and such limits actually reduce my enjoyment of most video games, this is especially true of RPGS with lots to do and explore.
My kneejerk reaction to freeze the timer MIGHT be a mistake, if it is that's my own fault and I have no one to blame but myself. However currently I am enjoying being able to do whatever I want w/o worrying about some invisible time limit ending my game or expiring a quest.
I honestly think alot of the angst surrounding the timers in the game stem from some of them being "hidden"...Most folks can manage the mostly generous time limits in the game when they can see them, such as in the case with Season of Bloom.
It's when they are hidden and the average player has NO idea when the time might be up and the quest ultimately fails. I think "most" RPG fans would not like failing a quest due to a time frame. I don't think an actual day count is needed either, just some sort of estimate of time..."couple of days, couple of weeks, couple of months, etc."
Hi mate, i was trying to pm u but i didnt find the button. Can u help me with the time problem? I cant go on :/
Problem usually is average, chill players get main quest, they ignore it and explore (learned behavior from other games), they realize problem cards are swarming managment, they fail poblems cards in massive numbers, kingdom is going to be destroyed with 6 problem cards that need to be done in week, otherwise it is game over, (or they do not realize and get game over in middle of exploring). They bolt it to main quest, but they forgot what main quest was about so they get lost, and/or they rest often and then they get Kingdom Destroyed in middle of doing the Main Quest. Or varince with Invincible Kingdom where they realize there is time limit, way too late to do main quest.
Read this on forums and watched this on Youtube/Twitch way too often already.