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If you start with Harrim, then I'd suggest only getting 1 extra Cleric (still total of 2 like the OP suggested)
Yeah, I only play on normal (though I upped one of the sliders a little), but it seems to me that it's much better in this game to just blast things down ASAP than to try to sustain with heals.
I beg to differ. 6 dark clerics with selective channeling dark energy + undead summoning are the most op thing in the game.
Also nowhere close to the topic, were talking low lvl and 1 or 2 clerics.
2 Fighters, 2 Clerics (Healing Energy + Selective Heals) 2 strong dps is pretty stupid op but not as badass as 6 dark clerics that focus on slaying the living and undead armies.
I get you're talking about a balanced team. I'm just saying clerics are op as hell in this game and you could beat the game with 6 of them. 2 wouldn't really hurt a team honestly.
Implying that you're bad at the game if you take damage is just BS, especially when talking about advise for new players.
Teaching new players bad party compositions isnt help at all... he will create the 47th threads about dying to the troll king or the enraged owlbear because he cant kill stuff fast enough and cant keep up with the heals.
- Druid
- Cleric
- Wizard/Sorcerer
- your favorite form of melee dps carnage
- Bard
Spam buffs on the melee, watch him solo the game.