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However, if the problems you are getting are releated to the main problem of the chapter (Trolls for chapter 2, Magical Beasts for chapter 3, and undead for chapter 5) then yes, you've done something wrong. Some problem cards are "hurry up" cards that aren't intended to be solved via the KM, but must instead be addressed via completing adventuring. While you can mitigate the effects of these "hurry up" problems via KM, its a losing game, as the events will occur more and more frequently with higher and higher DCs until your Kingdom is overwhelemed. So... If that's what is happening to you, hurry up. :)
Well if you don't have any advisors free then you can't do anything about it just let them fail and roll with it. if you really feel annoyed by it then save scum before one of your other assigned events is finished and wait till it gives you a triumph which will give you the points you lost back as a bonus.
And agreed don't leave the main quests until they show up in your kingdom as events this will quickly destroy you.
As long as you place advisors to work on events they will NOT disappear and will NOT fail*
*except few events related with main quests.
Second, best solution is to let the month end, save the game and edit your savefile to adjust unrest and other parameters that such events may have ruined.
I got my warden later in the game because it took me a while to get the needed stat to 60 (and I had no idea this was a requirement because the game never informed me about this - I had to find out from other players on this forum) and by the time I got him most of the DCs of his events were impossibly high for him. The DCs would be in the upper 20's and 30's and he would have like +6 or something so even if he rolled a 20 (5% chance) he would STILL fail. And this is on "easy" kingdom management.
Feature because timer is asking for response in time, not for finishing event :)