Pathfinder: Kingmaker

Pathfinder: Kingmaker

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henrique117 Oct 21, 2018 @ 8:33pm
Help with Lander (spoilers and sugestion for the devs)
Hi!

I´m among the many who chosen Lander following MC alignment, as i was neutral at the time and the wiki point to him as the neutral choice, not to mention the dialogue also suggest that (in my opinion).

My sugestion for the devs is to add a option to refuse having an envoy. This way those who want to follow a neutral path aren´t forced to hit themselves with treason or accept an advisor that goes against their ideals (something the game even advises against...).

But the misdeed is done and now i ask for help...

First, we are given 3 choices regarding Lander body. Any of them prevents the Lebeda spies status?

Second, if the status is unavoidable, how to get the rumoured project to get rid of them?

I´m worried as from what i read the spies penalty is harsh enough to force a invincible kingdom option to prevent game over, and i don´t want to lose the management side of the game, as its what make it stand above similar games such as pillars of eternity or divinity - original sin (again, in my opinion).

Thanks!
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Showing 1-10 of 10 comments
Mysteria Oct 21, 2018 @ 10:04pm 
The project popped up for me right after the last patch, so that problem should be solved. More problematic is that it’s really easy to end up with no advisor for that position.
dwarfpcfan Oct 21, 2018 @ 10:12pm 
Just restarted following a bug that prevented me from progressing in order to maximize my character growth, hoping that by the time I reach the point of the bug, it will be fixed.

But honestly, even restarting with a few different characters, I never take the Lebeda character, he basically flat tells you he's untrustworthy and he's out for himself. Really there's no reason to pick him. Octavia is just flat out better then him as a regent and as a spy ekun can fill the slot easily. If anything the only tough choice is between choosing the councilor you can get from siding with the Surtova or the general from siding with the Aldori.
solthusx Oct 21, 2018 @ 10:18pm 
The way Lander introduced himself just screams "I'm gonna betray you later if you choose me".
Also, he may have good stats for a Regent, but Lander tends to give lousy advise that adversely affects your kingdom.

If anything else, Shandra (the Surtova envoy) is more tempting as you can easily end up with no Councillor if you're not the forgiving type or are kill happy.
dwarfpcfan Oct 21, 2018 @ 10:25pm 
Originally posted by solthusx:
If anything else, Shandra (the Surtova envoy) is more tempting as you can easily end up with no Councillor if you're not the forgiving type or are kill happy.

yep really. Councilor is the one of the main 5 jobs that is the hardest to fill, since if you don't pick the surtova envoy (who is mostly neutral aligned) your only choice is Tristian or a hidden one (the priestest of Lamashtu) but she's super easy to miss and honestly, unless you want to run a REALLY evil kingdom and against all common sense decide to give a position of power in your government to someone who even an evil ruler would have zero reason to trust. Your only choice is either take the surtova envoy, or tristian.

Mind you Tristian is an awesome councilor stat wise, he's usually at least 3-4 points above any advisor in his stats to complete missions so your loyalty is usually your highest kingdom stat by at least 30pts if you follow his advice and appoint him councilor. For a good kingdom Tristian is golden.
henrique117 Oct 22, 2018 @ 4:58am 
Yes. My MC migrated to good as not being evil just for kicks seems to net you a huge amout of CG and NG alignment change. If i knew i´d end up good i´d take the half-orc back then...

Well, i just need to get Tristan back to have a councilor again (despite that shenanigans in Vordekai tomb i planned to get him back in the fold rather than kill him).

Exiling the priestest of Lamashtu was a no brainer to me, as i already had migrated to good at the time (Sadly, i could use a spare councilor now... Being good isn´t much rewarding in this game...).

It seems i´m stuck with those spies since i made that ill fated choice... Anyone know what we can get from the options of delivering the body for free, charging for it, or denying it?

I´m half-minded about preventing Lander ressurection, to get back a little for all the trouble to come.
Quacksalber Oct 22, 2018 @ 5:03am 
Get ready to have a ton of smug people informing you, you are an idiot for picking Lander irrespective of any rational reason you give for making the choice ;P

Basically, he's not there as an option to not take sides, but more as a trap to eff you over later in the game. I do recall being able to say you don't need an envoy, but I don't know what happens if you pick it. I ended up editing the save file to get rid of the spies.
Shadenuat Oct 22, 2018 @ 5:06am 
Thankfully Lander is bugged and you can still use him as advisor even after his death.

Guess it's Ghost Lander.

I did not try resurrecting him tho, maybe he comes back?

The funniest thing is that his politicking actually WORKS. By following his advice you will make Sword Lords fear you and open their cards to you and even send goodies to make you help them.
Last edited by Shadenuat; Oct 22, 2018 @ 5:07am
Quacksalber Oct 22, 2018 @ 5:07am 


Originally posted by henrique117:

It seems i´m stuck with those spies since i made that ill fated choice... Anyone know what we can get from the options of delivering the body for free, charging for it, or denying it?

I´m half-minded about preventing Lander ressurection, to get back a little for all the trouble to come.
I refused to res him. No idea if it has bad consequences. Probably some hidden kingdom handicap knowing this game though xD
Quacksalber Oct 22, 2018 @ 5:07am 
Originally posted by Shadenuat:
Thankfully Lander is bugged and you can still use him as advisor even after his death.

Guess it's Ghost Lander.

I did not try resurrecting him tho, maybe he comes back?
I hate to think what will happen though, if they fix that bug and you have him as regent xD
henrique117 Oct 22, 2018 @ 10:40am 
Just because someone looking for answers might come here:

After hotfix 1.10 the project to get rid of the spies appears together with the negative status. It takes 45 days to solve and you must have a minister avaiable. I think it costed a little BP as well.
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Date Posted: Oct 21, 2018 @ 8:33pm
Posts: 10