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While under haste with high BaB you make a lot attacks, focusing your target. With attack penalty, but you may use those 2 feats wasted for cleave.
Cleaving Finish is more like what Cleave used to be, automatically allowing you to make an extra attack if you kill a target, then Improved Cleaving Finish is what Great Cleave was, allowing you to make unlimited attacks if you kill a target each time. Both have regular Cleave as a prereq.
In my opinion, this feat chain is not worth taking in this game. Cleave itself is trash, Cleaving Finish is OK but if things are already dying you probably don't really need the extra attacks anyway, it won't help you on the really tough enemies.
The basic feat by itself is useful only at low levels, when you don't get multiple attacks, because in that case you get two attacks instead of one, albeit against two different targets. Unless you plan to go the whole way, better leave it alone.
As for Cleave, I've had some success with it on Amari who I've built into a murder machine with Improved Cleaving Finish. As far as using Great Cleave, It is best placed upon the person designated to draw aggro so they have the most people surrounding them. Valerie can do a decent job with it, but it can also be used if you have someone fast like a Monk or Amari run around behind the tank and get into a position to hit multiple people.
Most fights in this game are against several opponents, but obviously Cleave will be useless against single large foes.
Arcane Trickster you mean. Accomplished Sneak Attacker IS good for getting Arcane Trickster with rogue 1, wizard 3, but it's also good just by itself provided you have any non-rogue levels. 1d6 extra sneak attack damage, at least in this game where basically all your attacks will be sneak attacks, is worth a feat on anyone who can use it. It basically makes up for a dip off of rogue, letting you keep max sneak attack damage, or else adds a noticeable damage boost to anyone who dips into rogue.
Eldrich Scoundrel is an awful rogue archetype that's basically a wannabe arcane trickster without any of what makes arcane trickster good. You get spells and sneak attacks, but actually manage to end up with lower level/worse spells AND weaker sneak attacks and you lose the class features unique to AT in exchange for a few extra rogue talents/feats, which you get less of than a regular rogue including no advanced talents ever.
Sneak attack damage will be applied to each target of cleave that is flanked. So you can kick out some pretty wicked damage. It takes ALLOT of feats cuz you also want outflank and combat reflexes so there are much better single target DPS options.
It does spread out big damage in the right situations, cleaves are made much better with reach weapons and enlarge.
Im sticking with the medium armour and fighter for armour training. You have to move him allot to maximise the potential targets but you can often have him reach every target in melee from behind valerie as well.
The reason I I'm taking three levels of rogue is 4 evasion and the Finesse Dex to damage.
Although in the old school way I used to go more Rogue than Monk because of the other Feats that you would get but now it takes too long to get them in the Rogue line.
My old school rogue monk I always wanted to have uncanny Dodge and slippery mind so basically I had this guy running around with crazy high reflex saves crazy high AC crazy high will saves and he couldn't be charmed or flanked. A survivor.
In reality. such perfect conditions would rarely if ever arise, of course, but it's still quite useful for clearing out swarms of enemies, and also against a boss enemy and minions if you're likely miss your iterative attacks against the boss anyway. If there is only one tough enemy in the field that you want to focus, just turn Cleave off.
One additional benefit of spreading your damage around instead of focusing on one target is debuffing. A Fighter 4/Thug 4 can impose up to 3 debuffs (Sickened from Brutal Beating, Bewildered from Debilitating Strike, and Shaken from Cornugon Smash) with each hit. Great Cleave can turn this into effectively AOE debuffs.
I find the Cleave - Great Cleave - Finisher - Improved Finisher a good chain for fighters and fighter/rogues who have combat feats to spare. Feat-starved builds might prefer to focus on their build-defining feats though.