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There should be alternative completion option. Like in my storyline:
-She fought her former master and lost, got scar
-They we came to meet her master and other at the temple. Slain all of them.
...
Next step should be:
-Valerie finally became free of chains of her past
...
But instead it just fails quest and Valerie dont even comment on that.
Seriously, I have slayed her childhood friends and techers all in one day(with her direct help), and she doesn't even spit on them?
Really needs alternative option (as do other companion quests)
So if you finish the quest without her losing that scar, then quest failed and she gawn.
...
HUH. I have never failed it to find out. Neat.
And I agree with the dev - it's a quest about closure, more with Shelyn even than the order. Refusing to go through the trial is like running away from problems - doesn't resolve the issue once and for all. And killing everybody without trying to work it out peacefully is the weakest argument, strange they didn't send more squads to avenge their brothers later.
I mean... you've met them. You get what I mean.
I mean, I'd send Fredero's head to the Temple of Prism with a note "Don't try that again", if I could, and considered the matter settled and Valerie could move forward with her life much earlier.
2.The scar is magical (or rather, divine) and cannot be removed by any usual means. You can learn about it if you romance her.
3. The order in the temple of Prism is a new branch and not everyone present there were zealous fanatics, Fredero Sinnet and old high cleric were of the old more honorable order. If it were only them, they wouldn't have bothered Valerie after the duel.
4. It's the new order of zealots that slandered the name of the kingdom and commanded Valerie to turn up for divine trial. You may choose to ignore going there but they will continue to drop the stats of your kingdom through slander. You may choose to go and slaughter everybody there but as people answered above - that won't solve anything between Valerie and the order, and Shelyn. You may choose to solve all your problems with agression, but that doesn't mean that the outcome will always be favorable. In the case of this quest, agression is deemed a failure, as it should be solved peacefully. Valerie can definitively say to Shelyn herself that she refuses to serve in the order and since it's a divine trial nobody in the order will go against Shelyn's decision (except for few crazy fanatics, of course).
+1
I succeeded in her quest my first playthrough- was a pally so tried to resolve the issue peacefully.
But my second where I was TN... did not appreciate the attack on my kingdom. The slaughter everyone choice was much more satisfying.
Moral railroading in a game like this is the halmark of mediocrity. Such a shame, really, but the game is filled with this kind of frustration, on a storytelling and role-playing level, and this is fatal.
This quest failing was what made me snap as a player. Am rushing to the end now, don't care anymore about turning my kingdom into an utopian power-to-the-people community, about role-playing what became, to my fond surprise, a neutral good alignment, making the right choices, none of that.
Not that the stressful gameplay helped before that, what with tending to the kingdom vs dealing with the main quests before catastrophes begin to happen, but hey, fair enough. Being more realistic here, with more effective delegation and less superhuman heroes/party, could turn this into medieval SimCity, I understand.
But punishing role-playing? Abandoning storylines based on moral player choices? That, my friends, will knock you right out of the classic CRPG revival pantheon at this day and age of Tyranny and Pillars of Eternity.
No, sorry, it IS bad writing.
The game considers my PC NG, even if my kingdom is clearly secular, almost atheistic (which is an awesome freedom). No one ran from anything, we went there to confront the zealots and tell them to sod off. PC said "if I were you I'd tell them to stick it", a comprehensibly chaotic neutral reaction of a NG atheistic ruler whose friend and kingdom are being harassed by unbearably hypocritical nobles.
Then *they* attack us. And the quest fails.
I realize a game like this is too much work to write right or thoroughly, and that modding is avaiable to discontents. But let's not ignore the game's shortcomings. Agreeing with the devs is irrelevant in a game that's supposed to contemplate all kinds of player choices, views and character alignments.