Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Parallaxe Oct 19, 2018 @ 1:49am
Some info about the Magus class please
Hello.

I had a long look at this class but I'm still not sure what to think about it.
I understand the intention of this hybrid class but I wonder if it is worth it. I fear he may end up as a gimped fighter and gimped caster at the same time. With only lvl 6 max spells and reduced fighter abilities I question if those nice little boni he gets are worth it.

Besides all the nice small stuff on the outside it seems the main bonus is to have a heavy armor arcane caster who can channel touch spells through weapon attacks. But then he still needs to hit or the spells fluffs right?

Has anybody some experience with this class in high level?

THX.
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Showing 1-7 of 7 comments
[TGC] MadGod Oct 19, 2018 @ 2:05am 
Only on paper. In the paper version, the high level damage comes from using high metamagic touch spells like shocking grasp together with a crit build and the empowered/maximized magus arcana. Together with a dip in sorcerer for bloodline cheese.

You will make one target simply go away after level 12, breaking 10-15pts/char level damage non-critical EASY on your first attack. If you crit, god help them..or if they are vulnerable to the touch spell in question.

Since enemies in this game tend to have a lot of HP and Owlcat meddled quite a bit in basic mechanics, I cannot say if magus with sorcerer dip is as good as on paper, I do assume if they put in the empowered/maximized arcana, then yes.
Last edited by [TGC] MadGod; Oct 19, 2018 @ 2:06am
Dan Oct 19, 2018 @ 2:35am 
The Magus is a Nova class. Meaning that he excells a short bursts of high amount of damage.
Spells do not fail if the Magus misses. It will stay until a hit is made or another spell is cast which means that you can do much damage on later levels with a low level spell as shocking grasp and vampiric touch (which also heals you) while being protected by mirrior images and displacement which makes up for the lower hit points.
A recommendation is to use a weapon with high crit range, which makes you able to crit with your spell strikes more often. Dealing up to 6d6+modifiers x2 in damage with shocking grasp at lvl 5.
On higher levels you can add spells such as greater heroism to your spell list, which makes up for the lower BAB compared to the fighter or barbarian.

Whatever it's worth it really depends on what you are looking for. If you are looking for a versatile class with many different ways of assisting himself and the party while also dealing bursts of damage, then you are in the right alley.
Parallaxe Oct 19, 2018 @ 2:42am 
Hello.

Thank you both that helped me understand the class better.
My main char is a battlemagus, so I write from my experienence, and I hope you understand my english ^^

In the beginning the magus is really useless...
Low life, weak standard attacks and the magic is nearly useless, because the enemies have to high restances.

At the moment I´m at level 12 (or so...) and the class is really interesting. :)
You can hit the enemy with your main weapon and if you use a 1-hand weapon and no shield, you can attack and cast at the same time.
With your arkan enchantments you can add elemental damage to your main weapon (fire, ice, holy, speed, spark (right word?!) and a lot more)

If you choose as metamagic "Evocation" and I hope, this is the right translation, then the most oft your attack spells will be really strong.
For now I´m able to kill a goblin, bandit and a lot of standard enemies with only one hit or at least 2, when I use standard spells, where I don´t need to rest!
If I use the big fireball, I can also kill a lot of bigger enemies with 2-3 hits.

When you level up, you are unlocking a skill, where you can wear heavier armor, without magic miss chance, so your magus will be touger
it works great you get alot of things that no other class gets like the abilityb to add enchantments to your weapon which i feel gets overlooked alot. Don't have keen? add it on, want a brilliant energy weapon? just use an arcane point and boom! on top of that they can do alot of damage and can cast in full plate eventually... that said they are super squish early on... but i feel like regongar is one of the better charcters in my group at this point.
Kain Yusanagi Oct 19, 2018 @ 3:19am 
Being able to elementally enchant ANY weapon is really useful. Unfortunately, a lot of the best spells and feats aren't here to really make them pop off, like Intensifying Spell, or Celestial/Infernal Healing, and so on. Here's a guide to the tabletop Magus: https://docs.google.com/document/pub?id=1DB6sOfbAzFmKVPgcyLWipTVqvWFjfDSv6v_YiGQb5Yw
UR|Dialetheia Oct 19, 2018 @ 3:22am 
They are perfectly fine
One ability they have that gets overlooked alot - is that, in essense, they are perfectly capable significantly more melee weapon attacks than just their BAB would suggest.
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Date Posted: Oct 19, 2018 @ 1:49am
Posts: 7