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- Displacement (all your enemies are flat-footed, and vulnerable to sneak attack)
- Sense Vitals (now I have sneak attack to use with Displacement)
- Sea Mantle (one of the few spells that buffs your touch AC, and +8 is a pretty big AC buff)
- Greater Shout (even if they make the save, they're still dazed)
- Fiery Body (I'm immune to critical hits and ability damage now)
There are a couple others, but those are the spells that really changed the difficulty for me.Sirocco is also a faceroll spell which does about 4 times more than a single Evocation spell should.
The one that uses dinosaur bone and turns Amiri into Giant Woman is also quite fun.
Edit: further proof of this spells power, facing 3x defaced sisters, dropped stinking cloud on them and paralyzed them and all the barbarians for the entire fight, they didnt even get to cast 1 spell
Interesting, i havent actually touched any druid, and since no companion classes have their spell list i dont even know a single spell of theirs.
Is the dinosaur bone one any different from enlarge person?
Haha, im kinda guilty of looking at a spell and going "No damage... pass" unless its a buff spell. Definitely the wrong thing to do in this game.
What does this one actually do?
Even bigger giant barbarian woman. Excuse me, i need to go browse r34 for... reasons.
Stinking cloud causes nausiated status which makes enemy stand there puking there guts out for the duration it effectively cripples anything thats alive including most fey, owlbears, and owlbear like treants(they can save every so often) and if you make sure to cast communal delay poison your party is immune to it.
Edit:
While DPS is nice you'll find in D&D and Pathfinder CC is usually more effective BUT that's great thing about conjuration it has a nice mix of damage, control and support.
May only be 4d6+level damage, but that adds up when the enemies knocked prone and thornspikes makes them move slowly through it.
That sounds like it will be spectacularly OP when combined with Devourer of Metal and Hurricane Bow XD
Yep it makes the early game and even mid game far too easy. All the people knocking the magnus and he casts the spell without me having to drag around a glass cannon.
Fiery Body, Seamantle, and Sense Vitals are all in the category of "spells that would be great if they weren't personal/were cast by anyone else". I don't care if my Wizard has +8 AC and immune to criticals, he's STILL going to die if anything looks at him funny. Sense vitals isn't as bad, at least it does SOMETHING unlike AC that's less than the enemies attack bonus, but it doesn't even bring your sorc/wizard's damage up to the Fighter's level, let alone the Rogues.