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unless u didnt get sworb back yet then
https://steamcommunity.com/app/640820/discussions/0/1730963192547589046/
that took a few seconds...
!!!! Sartayne is on the Right Side of the Main Square in the Capital city!!! He is NOT in the Tavern!!!
PS : I feel I have completed a lot of the quests by coming to forums seeking answers than actually finding the quest log helpful. at this point - 50% of quests are not doable if you attempt them in game.I mean finding the frightened apprentice quest in the early part of this questline hiding in the north east corner right at the edge in the Bridge with no quest markers? The useless quest log naturally helps in NO WAY.
When I picked the fight dialogue option he summoned a cheetah which stood there non-hostile while I beat him to death.
I dispise these quest because so much isn't told. For instance the part of this quest to find the apprentice who stole a weapon, no discription is given. Just go out and explore the endless maps. A note is the map he is in doesn't update with "new event" meaning most people are screwed.
Quest complete but now I got a permanent kitty in my capital. purrrrrrfect :D
And by nebulous you mean literally incorrect.
The lady says right in her dialogue that he is "in his HUT not far from the Capital" not that he is in the capital.
The fact that the quest log then says that he is in the capital clearly shows incompetence and incoherence all around in this game. Where exactly did the quest information come from considering the lady giving you the quest and presumably the place we get the quest info from says something different than what's given in the quest log.
This is seemingly in every other quest where if you were to listen to the actual quest giver(who is where the quest log information comes from in literally every game ever) you'd never find the people or items in question.
We all already knew this but it's just more proof that the game was released well before it was done. See the guy was supposed to be in a hut away from the capital but due to time/money constraints they moved him to the capital when they had to rush the game out.
You see this all the time and all throughout this game in particular where the text doesn't line up. Usually when content is cut due to time constraints they have time to go and fix/line up the dialogue/text.
This game is so rushed out they didn't even have time to match up their original writings to the changes/cuts they had to make.(the writing trees are done well before the coding/animations are all done)
What's worse is that Sartayne crafted cursed items, putting innocent people in danger, so putting a stop to this should at least be Good-aligned (or, in the best situation, not alignement-dependant. You are, after all, the person who is supposed to prevent the place from crumbling). And still, all choices were either evil or neutral but made you fail the quest. I play a Chaotic Good, and the only Chaotic Neutral action was a trap (as usual in this game, Alignment based choices are stupid... Most Chaotic actions available feel Evil, and most actions that would feel Chaotic are Evil). The Lawful course of actions would have been to put him in jail like you said ; the Good course of actions would have been to confront Nazrielle.