Pathfinder: Kingmaker

Pathfinder: Kingmaker

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CoolLew Oct 17, 2018 @ 12:30pm
Are Rogues required for advanced traps & locks?
In some versions of D&D, only a Rogue could disarm advanced or magical traps, or open locks with high DCs.
Is that the case with this game?
If I max-out the Thivery Skill with a Bard, will they be just as good as a Rogue for this?
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Showing 1-8 of 8 comments
Tj Max Oct 17, 2018 @ 12:34pm 
All I know so far is that there is only a chance. Having a character with high trickery skill may increase the chance but can still fail...
Neunmalklug Oct 17, 2018 @ 12:39pm 
i dont think so. i was in a dungeon with really deadly traps and my rogue was useless because of negative levels, but linzi did the job pretty good. but i have no proof that there are advanced traps at all.
Level 1 Commoner Oct 17, 2018 @ 12:42pm 
Rogues are not required for opening any kind of locks but the basic Rogue gets a significant bonus to open locks and disarm traps. So he will have better odds, but you can always save and reload so it doesn't really matter as long as you have maxed out trickery and some buff items active.
Last edited by Level 1 Commoner; Oct 17, 2018 @ 12:43pm
Hobocop Oct 17, 2018 @ 12:44pm 
It's a thing in the tabletop version of the rules, but not in this game.
Grifta Oct 17, 2018 @ 12:52pm 
You're talking about the ability called "Trapfinding". In this game, any one can attempt to disable any trap. There is no difference between physical and magical traps in this game.
Originally posted by CoolLew:
In some versions of D&D, only a Rogue could disarm advanced or magical traps, or open locks with high DCs.
Is that the case with this game?
If I max-out the Thivery Skill with a Bard, will they be just as good as a Rogue for this?

doesnt appear so, looks like trap finding is just 1/2 your class level bonus, so far i've been disabling every trap with my alchemist.
Dalaule Oct 17, 2018 @ 1:16pm 
Trapfinding is based on Perception, which is a skill based on a character's Wisdom stat. Which makes Clerics/Inquisitors/Druids and other some archetypes a decent platform for investing in the skill.

Trap disabling is based on Trickery, which is a Dexterity based skill. Archers and Rogues usually have a good Dexterity bonus, making them a good start for investment.

Rogues (among others) gain alot of skillpoints per level, and this allows them to invest in both Trickery and Perception without sacrificing much.

Bards are a jack-of-all-trades sort of class, and can become good at anything they want (skillwise), and as such can sub in for a dedicated rogue. In my game Linzi is the best trapdisabler, but absolutely atrocious at finding them, so I let Jaethal or Harrim lead in areas with traps in them, as I have invested in Perception for them.
CoolLew Oct 17, 2018 @ 2:03pm 
Originally posted by Dalaule:
Trapfinding is based on Perception, which is a skill based on a character's Wisdom stat. Which makes Clerics/Inquisitors/Druids and other some archetypes a decent platform for investing in the skill.

Trap disabling is based on Trickery, which is a Dexterity based skill. Archers and Rogues usually have a good Dexterity bonus, making them a good start for investment.

Rogues (among others) gain alot of skillpoints per level, and this allows them to invest in both Trickery and Perception without sacrificing much.

Bards are a jack-of-all-trades sort of class, and can become good at anything they want (skillwise), and as such can sub in for a dedicated rogue. In my game Linzi is the best trapdisabler, but absolutely atrocious at finding them, so I let Jaethal or Harrim lead in areas with traps in them, as I have invested in Perception for them.

Good information thanks
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Date Posted: Oct 17, 2018 @ 12:30pm
Posts: 8