Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Seems Oct 17, 2018 @ 11:49am
Is there a timer for Twice-Born Warlord?
So, I've completed most of Chapter 4 and only have to find Armag's tomb. Is there a timer for this quest, or can I safely do some kingdom management without running the risk of things going to hell in a handbasket while I train advisors, etc.?
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Showing 1-15 of 25 comments
Kel'Ithra Oct 17, 2018 @ 11:52am 
Armag I suspect has a time requirements as I think it ends chapter 4.
Valandryl Oct 17, 2018 @ 11:55am 
This quest does not trigger the next chapter. The next chapter is on a timer, so it makes no difference if you do it quickly or not. You'll have the same amount of time to build anyway. So better do the quest first.
Kommissar K Oct 17, 2018 @ 11:59am 
There is a soft timer. If you take too long to get to Armag's tomb the barbarian possessed by the sword will be too far gone to be redeemed. As if most players care what happens to him though.

Really its rather minor, but it might result in a slightly more difficult fight. In tabletop, that sword is terrifying.
Last edited by Kommissar K; Oct 17, 2018 @ 11:59am
Fahrenheit41 Oct 18, 2018 @ 2:08pm 
Everything in this stupid game has a timer. It's ridiculous. It's like the designers of this game actively want you to not have fun.
Brughe Oct 18, 2018 @ 2:15pm 
I believe you have about 2 months to find Armag's Tomb. At least, that was about how long I had until I got a message that it failed. As there is a 30 day project to help you find the tomb, it means you can't wait long before dedicating an advisor to handling it.
Gorgeous_Joe Oct 27, 2018 @ 7:12am 
Originally posted by Brughe:
I believe you have about 2 months to find Armag's Tomb. At least, that was about how long I had until I got a message that it failed. As there is a 30 day project to help you find the tomb, it means you can't wait long before dedicating an advisor to handling it.

----------------

Another borked game design then as once you have an advisor doing a tasked they can't be retasked so if you tasked an advisor before you left to deal with the barbarian crisis you might fail as some tasks are nearly a month long in themselves. :steamfacepalm:
wendigo211 Oct 27, 2018 @ 7:17am 
If you do the book adventure by the river, you can reduce the perception requirements to find the tomb. Journeying around with Jaethal should be good enough to spot the tomb if you've done the book adventure or the research project.
Dalaule Oct 27, 2018 @ 7:31am 
You can also find hints at its construction in the ruins of the Elk Temple, open only in chapter 4.
Leriol Oct 27, 2018 @ 10:49pm 
Originally posted by Fahrenheit41:
Everything in this stupid game has a timer. It's ridiculous. It's like the designers of this game actively want you to not have fun.
My sentiments exactly. I realize we shouldn't spend FOREVER, just playing around, but when everything requires two weeks ... the timer just makes playing the game UN-fun. (imho)
Last edited by Leriol; Oct 27, 2018 @ 10:49pm
Ashley Oct 27, 2018 @ 11:07pm 
Originally posted by Fahrenheit41:
Everything in this stupid game has a timer. It's ridiculous. It's like the designers of this game actively want you to not have fun.

It's almost like not taking care of things has long-term consequences. SHOCK.

Play a tabletop game. See how long the DM lets you screw around before the evil necromancer unleashes his zombie hoard on the unsuspecting populace.

The time limit is part of the design. It's there to add a sense of agency to your choices. If you want a game where you can mess around in the countryside for years without anything of importance happening because your enemies were politely waiting for you, go play Skyrim.
Crazy Oct 28, 2018 @ 2:27am 
Originally posted by Buster:
It's almost like not taking care of things has long-term consequences. SHOCK.
I don't mind timers.
What I mind is unwritten timers.
schuggerbaby Oct 28, 2018 @ 7:34am 
After the grassland battle and going underground to free one of you companions and fight one of those sisters, you get two projekts for Armags tomb. Both of them take over 30 days. I had to do both projects for a net of 600 BPs to locate the tomb on the map. I completed the first project, went to the location where it should be, but no dice. Went back to the capital, finished the second project and returned to the grassland and voila!
No I am in the tomb but stuck. Went all the way to the second floor where those fireball traps are but couldn't progress as all doors are locked.
The more you progress in the game, the more things get out of hand or do not work.
Zaltys Oct 28, 2018 @ 7:36am 
Originally posted by Crazy:
I don't mind timers.
What I mind is unwritten timers.
This is something that I don't understand.
It's not like you know in pnp how much time you have. Just have to go with your gut, and try to hurry if it seems urgent.
Crazy Oct 28, 2018 @ 7:41am 
Originally posted by Zaltys:
It's not like you know in pnp how much time you have. Just have to go with your gut, and try to hurry if it seems urgent.
Actually, yes you do, unless your DM is an a-hole.
In PnP, you can always ask for more info, check if you understood things well etc. You can negociate. You have all the options your creativity allows you.

In video games, you need ooc info, like timers.
Ashley Oct 28, 2018 @ 8:24am 
Originally posted by Crazy:
Actually, yes you do, unless your DM is an a-hole.
In PnP, you can always ask for more info, check if you understood things well etc. You can negociate. You have all the options your creativity allows you.

In video games, you need ooc info, like timers.

If your DM is telling you exactly how long you have to mess around before the necromancer unleashes his zombie hoard, s/he's holding your hand. That's metagaming knowledge that your characters wouldn't reasonably have access to without just going to the necromancer's tower and sorting the problem out first hand.
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Date Posted: Oct 17, 2018 @ 11:49am
Posts: 25