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Yeah I see I don't have that option apparently. Everyone's rallied at the front.
Same
It was a grind, but I got it done without letting the Stag Lord get an early warning, so it was just him and a handful of his goons from his HQ against my party, a pissed off owlbear, his turned XO, and that bandit girl I turned earlier (being merciful now sometimes pays off big later on).
Naw I killed her in the forest, which was fine I was intentional with that. I climbed the wall and clicked on the guy just inside to talk / recruit him but then he disappeared. And then when I went to clear the other guys they were gone and standing with Stag Lord
What I didn't realize is that the fort was bigger than this fight and there were enemies in almost every corner. It was tough to clear it out (and I could have skipped it I guess). I had spent all my buffs and heals on the stag lord fight.
This was on slightly modified Normal difficulty where I made enemies do full damage to me, had normal stats, do normal crit etc. So a tiny bit harder than the default Normal.
Party was:
Eldritch Archer(?) - My character, not sure on exact class name but it was the long range magus
Tristian
Harrim
Valerie
Amiri
Octavia
Chugged through a lot of potions, burned a lot of scrolls, but the fight with him was actually the easiest out of all the fights in that camp because I had Kressle and the former no 2 guy as allies. The hardest fight was near the entrance with Bandit Bard, Bandit Brawler, Bandit Alchemist and Bandit(I assume archer since he was using a bow). The Bandit Alchemist hurts a lot.
Owelbear :) Run away. Owlbear.
The game really does have front-loaded difficulty. As soon as you hit 4+ the game gets easier.
In this game, on one of my campaigns, my paladin at level 6 just did the solo quest by killing everything as they miss him with like 95% of attacks and he uses lay on hands for the 5% of attacks that manage to hit.
My first playthrough of Icewind Dale 1, I spent the first few maps wondering where all the non player characters were - my Paladin archer was having a pretty rough time of it. It wasn't untill reaching level 6 I realised you, by default, generated 6 characters :)
I also killed half his Bandits before one of them managed to sound the alarm.
I had previously convinced Kressle and her group to stop working for the Stag Lord, this led her to actually oppose him and be outside the Stag Lords base when I arrived. Then, I entered the base from the east side and convinced his right hand to fight with me. Afterwards, I cleared the base of bandits and even calmed the owlbear so he becomes friendly during the fight.
The result was me having an army of NPC's while the Stag Lord has about 3 on his side. I literally just watched him die.
It's called a Bard, Magus, Inquisitor, Cleric, Druid, Alchemist or some multiclass...
It's also because those NPCs don't have to be viable for 20 levels in a huge array of situations, conserving their resource usage, they can just specialize in the specific combat they appear in.