Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The easiness to do sneak attack is sure an issue of the videogame.
Barbarian here are also unchained version. (I don't remember if more)
The normal rogue in my Kingmaker PnP asked me to change to a warrior as he felt useless. Unchained has more power and can do more things.
https://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/
Let the rogue be good for once, he's earned it.
Against non-precision damage immune enemies rogues are supposed to be nasty. Think spell casters and other 'soft' targets.
Secondly they used the Rogue unchained source mateiral as someone pointed out.
Third, its a single player game. ~_~;
I agree
There are still elementals, ghosts or oozes immunes to sneak attack, or monsters with such a high AC that only a warrior with full BAB and fighter feats will hit with a good % of attack.
Remove weapon finesse, nerf sneak attack.
Also WoW came out 4 whole years after D&D 3.0, when Sneak Attack damage started to get really high and useful for combat purposes. WoW just copied and flanderized.
https://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/
The only change is flanking already works if 2 characters attack the same enemy (no requirement of opposing sides). Which you would set up 100% anyway, it just requires more micro and gimps the enemy rogues (since AI would not do the setup)
Nerf Nok Nok!! Off with his heeaadd!!
just kidding.
I'm an old PnP player/master especialy DD, ADD and every new set of rules it's getting worst and worst.
Still i'm having great fun with this game and i thank Owlcat for giving us this rpg.
(At least the discussion as become somewhat lively.)
Aren't paladins the classic CHA guys?
"Dex for damage" feats are weird IMO in that they effectively make STR obsolete aside from encumbrance.
Not necessarily. I don't think any of the dex for damage feats allow you to use 1.5x dex on a two handed weapon, so STR wins in that case.