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When I saw in the gamesettings that you can have more than one quick and auto save I raised them to 3 which was a good decision. because the other autosave was before I entered that area :)
And I made the same mistake and rested there, and didn't think of a trap
beacuse I encoutnered that Ristov guard who told me he was hunting for that gnoem spy and was in a battle with him and had to retreat so I thought more of that that must be the camp of the Ristov Guards or maybe guys from the Gnomesyp or some unlucky adventurer and not that it is a trap of some undead monster,
especially after you find in the south a other campfire and dead adventureres and diffrent kind of monsters.
So its really not the best game desing for a Computer RPG
for a Pen and Paper it would be great but not for PC
It would be very strange if a monster who sets up an undefended campsite in order to farm adventurers were easy to defeat. If it were, another group would most likely have taken care of him for you, instead of you seeing their corpses on the ground before electing to rest there.
He's a wisp w/ Sorc levels who is hilariously nerfed to only use Scare and Shield as spells... So that means you can get one round where Magic Missile will nuke him down pretty well (after getting hit by a single missile, he casts shield the next round)... Otherwise, remove fear (a spell you should have in chapter one because of all the Boggarts anyway) on both the bard and cleric companion works until his Scare spam is done. Resist: Electric on his primary target... Then AFK while autoattacking until you roll enough nat 20s to kill him. His HP pool is very low.
nice amount of ♥♥♥♥♥♥♥♥.
somehow i doubt a floating etheral head sets up an undefended camp site.
Bloody obvious the now dead humans did. Now it's an area inhabited by mites and kobolds, both being more hostile monsters to humans then actual allies. There is also wolves and bandits in the area plus the guard captain talking about loosing man in a fight with the traitor (who happens to be a mage). The corpses could easily be bandits, adventurers, the guard captains man or similar, dying because they pissed of the wrong mite/kobold or bandit. Literally nothing about the camp says it's a trap. With some unnatural being around you would expect a lore test (prob arcana) to give a hint that you might not be alone there or that something is amiss.
A mob that is virtually impossible to hit and immune to almost anything in what is almost tutorial is just ♥♥♥♥. And yes he becomes immune to magic missile...for something like 40 turns (~4mins) PER USE. I used a scroll of true strike on my fighter, just to see him miss. Hitting isn't the only issue because with a lvl2 pt most of the rare hits i score do a flat 0 dmg. Add in almost constant aoe fear spam that is near impossible to counter, esp considering when you run into him ...ya srsly ♥♥♥♥ design. Forcing autosave along with the fight and no option to just disengage doesn't make it any nicer.
Or maybe the kobolds have no reason to camp because their dwellings are in that area ?
Also again in what fantasy world does some floating etheral head build a camp ? How would he even do that ? And for what reason ? The corpses are neither eaten nor drained, so there is no hint that the viscount gains anything from killing.
Also it massively looks as if the ones who set up the camp are now decorating it as corpses.
No idea what makes you even consider that this is an intentional trap made by the viscount to farm anyone or anything. There is also nothing in the area giving a reason for why the viscount would stay there, why does he not h(a)unt other living beings in the area ?