Pathfinder: Kingmaker

Pathfinder: Kingmaker

View Stats:
Lokiwolf90 Sep 26, 2018 @ 6:40pm
How to kill Viscount Smoulderbourn?
My attacks keep missing.
< >
Showing 46-60 of 167 comments
CaoLex May 12, 2021 @ 2:22pm 
Originally posted by Falkyron:
The best part is how the fear somehow just punches through immunities, fearing my undead inquisitor around for no reason. Total ♥♥♥♥♥♥♥♥♥. Somebody small-♥♥♥♥♥♥ developer just wanted to be a ♥♥♥♥ with this fight.
That's the game that is killing you during tutorial if you pick harder difficulty and don't use every tool at your disposal properly.
Dr_Sascha May 14, 2021 @ 1:53am 
Originally posted by Falkyron:

To make it extra ridiculously garbage-tier design, the trigger event forces an autosave right before the unwinnable fight, so you *don't have an autosave after you run into it to avoid it.* You end up on an endless loop of reloading and watching your team get feared in circles, including your fear-immune people, which is just spit in your face.


When I saw in the gamesettings that you can have more than one quick and auto save I raised them to 3 which was a good decision. because the other autosave was before I entered that area :)

And I made the same mistake and rested there, and didn't think of a trap
beacuse I encoutnered that Ristov guard who told me he was hunting for that gnoem spy and was in a battle with him and had to retreat so I thought more of that that must be the camp of the Ristov Guards or maybe guys from the Gnomesyp or some unlucky adventurer and not that it is a trap of some undead monster,
especially after you find in the south a other campfire and dead adventureres and diffrent kind of monsters.
So its really not the best game desing for a Computer RPG
for a Pen and Paper it would be great but not for PC
Last edited by Dr_Sascha; May 14, 2021 @ 1:57am
roshiron18 Jul 13, 2021 @ 11:35am 
I beat him with a full party of 6, Tristian casts Protect Alignment, Evil (didn't realize Tristian has Protect Energy, communal *facepalm*). He and Linzi both cast Remove Fear. Just whack him until he's dead with periodic heals. Takes forever.
jsaving Jul 13, 2021 @ 11:49am 
Originally posted by Falkyron:
Whatever developer designed this encounter should be sweeping floors instead of doing game design. It's ridiculous.

There's no counterplay for it without already knowing you'll fight it and having communical resist electricity ready on a scroll.
The counterplay is using your head and not triggering the trap.

It would be very strange if a monster who sets up an undefended campsite in order to farm adventurers were easy to defeat. If it were, another group would most likely have taken care of him for you, instead of you seeing their corpses on the ground before electing to rest there.
Last edited by jsaving; Jul 13, 2021 @ 11:52am
Solace Jul 13, 2021 @ 1:52pm 
Not 100% sure how to tackle this one on Unfair, but anything else, I'd even call it an easy fight. Unfair is a different beast because his 2d8 (x2) damage has a much higher chance of breaking through Resist Energy.

He's a wisp w/ Sorc levels who is hilariously nerfed to only use Scare and Shield as spells... So that means you can get one round where Magic Missile will nuke him down pretty well (after getting hit by a single missile, he casts shield the next round)... Otherwise, remove fear (a spell you should have in chapter one because of all the Boggarts anyway) on both the bard and cleric companion works until his Scare spam is done. Resist: Electric on his primary target... Then AFK while autoattacking until you roll enough nat 20s to kill him. His HP pool is very low.
Dixon Sider Jul 13, 2021 @ 1:54pm 
Originally posted by Solace:
Not 100% sure how to tackle this one on Unfair
True Strike wand is the way to go
Lokiwolf90 Jul 13, 2021 @ 8:03pm 
This community must be pretty big fans of necromancy. XD
midori Jul 13, 2021 @ 10:47pm 
Killed him with scrolls of true strike and fear removal scrolls, you can also sometimes hit him with grease. You can always just come back with resist energy at a higher level and he can't do anything.
Dwellrar Sep 1, 2021 @ 7:12am 
Actually game-breaking encounter when they autosave before it, which means that you could lose from 10 minutes to 3 hours of progress, while it being an encounter that demands a certain setup to be able to do at level 3, which do seem like the level intended for you to be in considering how easy the kobolds and the other mobs right next to the encounter is. Very nice only way to pass through it is savescumming every single hit for a lucky 5% chance. Why just why did they autosave
CaoLex Sep 1, 2021 @ 7:19am 
Originally posted by Dwellrar:
Actually game-breaking encounter when they autosave before it, which means that you could lose from 10 minutes to 3 hours of progress, while it being an encounter that demands a certain setup to be able to do at level 3, which do seem like the level intended for you to be in considering how easy the kobolds and the other mobs right next to the encounter is. Very nice only way to pass through it is savescumming every single hit for a lucky 5% chance. Why just why did they autosave
That is why you don't start to play on ironman if you are not masochist who can handle loosing his progress.
jsaving Sep 1, 2021 @ 10:41am 
Originally posted by Dwellrar:
Actually game-breaking encounter when they autosave before it, which means that you could lose from 10 minutes to 3 hours of progress, while it being an encounter that demands a certain setup to be able to do at level 3, which do seem like the level intended for you to be in considering how easy the kobolds and the other mobs right next to the encounter is. Very nice only way to pass through it is savescumming every single hit for a lucky 5% chance. Why just why did they autosave
The reason kobolds are near the campsite yet not using it is because they passed the cognitive test of seeing nearby corpses, realizing somebody is farming campers, and then deciding not to click on the campsite. Definitionally the adventurer-farmer has to be much stronger than everyone else in the area or else a previous camper would have killed him and stopped the farming. It would be very strange if players could fail the cognitive test and then be rewarded with a honey-trap-maker who ends up being easy to beat.
Last edited by jsaving; Sep 1, 2021 @ 10:42am
Oemoemoepoep Sep 12, 2021 @ 5:13pm 
Originally posted by jsaving:
Originally posted by Falkyron:
Whatever developer designed this encounter should be sweeping floors instead of doing game design. It's ridiculous.

There's no counterplay for it without already knowing you'll fight it and having communical resist electricity ready on a scroll.
The counterplay is using your head and not triggering the trap.

It would be very strange if a monster who sets up an undefended campsite in order to farm adventurers were easy to defeat. If it were, another group would most likely have taken care of him for you, instead of you seeing their corpses on the ground before electing to rest there.

nice amount of ♥♥♥♥♥♥♥♥.
somehow i doubt a floating etheral head sets up an undefended camp site.
Bloody obvious the now dead humans did. Now it's an area inhabited by mites and kobolds, both being more hostile monsters to humans then actual allies. There is also wolves and bandits in the area plus the guard captain talking about loosing man in a fight with the traitor (who happens to be a mage). The corpses could easily be bandits, adventurers, the guard captains man or similar, dying because they pissed of the wrong mite/kobold or bandit. Literally nothing about the camp says it's a trap. With some unnatural being around you would expect a lore test (prob arcana) to give a hint that you might not be alone there or that something is amiss.

A mob that is virtually impossible to hit and immune to almost anything in what is almost tutorial is just ♥♥♥♥. And yes he becomes immune to magic missile...for something like 40 turns (~4mins) PER USE. I used a scroll of true strike on my fighter, just to see him miss. Hitting isn't the only issue because with a lvl2 pt most of the rare hits i score do a flat 0 dmg. Add in almost constant aoe fear spam that is near impossible to counter, esp considering when you run into him ...ya srsly ♥♥♥♥ design. Forcing autosave along with the fight and no option to just disengage doesn't make it any nicer.
Oemoemoepoep Sep 12, 2021 @ 5:15pm 
Originally posted by CaoLex:
That is why you don't start to play on ironman if you are not masochist who can handle loosing his progress.
or that is why any developer with 1 or 2 working braincells and some decency doesn't add a virtually guaranteed game over right at the start of the game.
Oemoemoepoep Sep 12, 2021 @ 5:22pm 
Originally posted by jsaving:
The reason kobolds are near the campsite yet not using it is because they passed the cognitive test of seeing nearby corpses, realizing somebody is farming campers, and then deciding not to click on the campsite. Definitionally the adventurer-farmer has to be much stronger than everyone else in the area or else a previous camper would have killed him and stopped the farming. It would be very strange if players could fail the cognitive test and then be rewarded with a honey-trap-maker who ends up being easy to beat.

Or maybe the kobolds have no reason to camp because their dwellings are in that area ?
Also again in what fantasy world does some floating etheral head build a camp ? How would he even do that ? And for what reason ? The corpses are neither eaten nor drained, so there is no hint that the viscount gains anything from killing.
Also it massively looks as if the ones who set up the camp are now decorating it as corpses.

No idea what makes you even consider that this is an intentional trap made by the viscount to farm anyone or anything. There is also nothing in the area giving a reason for why the viscount would stay there, why does he not h(a)unt other living beings in the area ?
CaoLex Sep 12, 2021 @ 6:59pm 
Originally posted by Oemoemoepoep:
Originally posted by CaoLex:
That is why you don't start to play on ironman if you are not masochist who can handle loosing his progress.
or that is why any developer with 1 or 2 working braincells and some decency doesn't add a virtually guaranteed game over right at the start of the game.
No, they removed/nerfed the beasts that guaranteened to kill some classes while on the road to Oleg's post for the first time. And the moment you reach it, the tutorial is basically completed. And another one will start when you establish your kingdom, if we don't count couple of separate messages about how to deal with swarms and fey. Depending on how you play, it can take ten hours to reach the count's trap.
Last edited by CaoLex; Sep 12, 2021 @ 7:00pm
< >
Showing 46-60 of 167 comments
Per page: 1530 50

Date Posted: Sep 26, 2018 @ 6:40pm
Posts: 167