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Divine Guardian gets those feats, SORT OF. They only function in regards to the one person they're guarding. So... 4/5 party members get no benefit from that.
Divine Guardian looks solid enough but a core paladin has its uses.
I can't believe I forgot to mention that. Spot on awareness award to you - that's a MAJOR reason for not taking Divine Guardian.
I was talking about the Divine Troth sort of abilities, and those are a main draw for the class.
Furthermore, UMD is great and all, but it does cost money, and you're not going to have a high caster level with UMD unless you get scrolls or wands with higher caster levels. And Paladin spells aren't something to sneeze at: strong self-buffs go a long way.
It's a fair choice either way, I think. For me, the lack of paladin spells breaks the deal. I love them too much to sacrifice them.
There's a lot of great low level magic though that you can get wands for; Shield and True Strike come to mind immediately. I agree losing the paladin magic is rough but I do love feats.
Oh well, starting over!
[edit]. the second thing for choosing usual paladin is "lie on hands: self". makes it better tank. he can actualy use 'lie on hads: others' on himself too. but divine guardian can use both his 'lie on hands' on himself accordingly. but 1 is for move action - not swift action like usual paladin have. it is just compfy to use swift action lie on hands. the differ for 'guarding hands' is that you can use it on your protected teammate, but it uses ur movement action and this is making it just worse. for simple example: with swift action used, you can use full attack action.
so my opinion is 'usual paladin' is better for tanking too. the 'divine guardian' protects a teammate, this can come handy - if your front line teammate (actually) requires aditional defense.
spells are levearage when comparing these 2 archetypes.
the dfference is also about stats. divine guardian doesnt need that high charisma, making it stronger physically, yet i prefere high saving throws asociated with charisma (needed for spells), and my paladin is also my diplomat...