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My Sylvan Sorcerer can summon up a dog that fights better than she does and has more AC thanks to Mage Armor, at least at the low levels. Said dog also has a trip attack on his bite. He's a good boy. Yes, he is!
If you are dead set on using Valerie, you CAN switch her to being an Eldritch Scion Magus... but then she'll just look like a much weaker version of a certain other magus you can find in Act 1.
Yeah, but my dog still does her job just as well. And my dog is a class feature.
She does not do a lot of damage, but she does not need to do a lot of damage as my main is an evocation sorcerer and Amiri just goes around gibbing the trash. What she does is survive for absurd amounts of time on the front lines use the threat of AoOs to keep enemies away from my ranged characters.
Give her some weapon focus & specialisation, Polish Armor during rest, throw Bull Strength on her and she's basically all set to tank and do reasonable damage too.
The dog + mage armor = just as durable. The dog hits hard enough and is far from the strongest option; I could have taken an animal companion with a lot more raw damage, but I wanted one with Trip, so other animal companions can definitely hit harder. The dog doesn't have a -2 penalty for using a tower shield (which, I know, that disappears eventually), and the dog has a better movespeed, which is a nice garnish on top of everything else. Oh, right, and the dog trips things when the dog hits.
Now, theoretically Valerie will outshine the dog at high levels. After all, the dog should only ever get 1 attack, and Valerie will have 4 attacks. But let it sink in that my sorcerer's class feature was performing just as well or in some cases better than the party fighter.
If Valerie's stats were a bit better distributed, she might be alright. As it stands, she's, uh... She's not a great choice.
She was the only one who could somewhat handle his insane dmg output.
Even just giving her 16 Strength instead and lowering her Dex to 10 would be a welcome buff. 14 is a hilarious Strength score for a Fighter that is supposed to wear heavy armor and use a tower shield and not actually do damage.
Valerie has trash stats that don't make any sense, BUT THERE'S A SOLUTION (SEE BELOW).
So Val's a fighter, but with only 14 STR? That's the prime attribute of a fighter, and it's so low, even her supposedly dump stat Charisma is higher.
She's a Tower Shield Specialist, but with only 13 DEX? So she cannot use any of the Dexterity bonus increases that TSS and Fighter armor training provide. And her low STR really makes you regret losing Fighter weapon training! Moreover, the stupid tower shield slaps a -2 penalty on her already low attack, so in fact she BLOWS as a Fighter.
She has 19 CON? WHY? Not only is that complete overkill, but it doesn't make any sense from a roleplaying perspective: Valerie may be tough, but she's not a half-orc or half-ogre to have such monstrous constitution.
INT 9, yeah right, so she's not that smart after all... wondering where all that Rose Order training went, if not to her head...
WIS 10, hmm trading a life of luxury for mercenary work doesn't seem that wise, so eh. Can't multiclass into cleric with such trash Wis.
CHA 15, this is the killer. A dump stat for all martials, this ability point hog actually makes her a better Sorceress than a fighter, especially counting the stupid TSS archetype. But Sorcerers have Arcane Spell Failure Syndrome from wearing armor, and her DEX is too low for defense without heavy armor... LOSE/LOSE once again, way to go Owlcats!
So yeah, Valerie is a total mess, which is completely inexcusable from both mechanic and roleplaying (crunch and fluff) perspective.
THANKFULLY THERE'S AN EASY WAY TO REMEDY THAT!
Use the table from here:
http://fearlessrevolution.com/viewtopic.php?f=4&t=7964&start=30
To give her nice reasonable stats!
Personally, I bumped up her STR and WIS, dumped INT, lowered CON and CH, and multiclassed her into a Cleric of Pharasma (she can do that, despite being an Atheist, thankfully).
I also threw away her ugly ass Tower shield in exchange for a sexy heavy shield and full plate armor.
Now she's a proper Jeanne d'Arc, blessing my band into battle and smiting infidels in the name of the Goddess of Death.
I don't like her views and so on, but she works on the battlefield. Put points in persuasion and use the skill that intimidates your oponent during fights etc. Also their not meant to be power min max characters and this isn't a ARPG.
Baldur's gate 1 and 2 the characters had mediocre stats majority of the time, even NWN 1 and 2 their stats where not impressive. It's based on an adventure modules frankly if your going to ♥♥♥♥♥ about character designs, a Pathfinder based CRPG will likely never be your thing because their not designed to break the mold.
They work as they are, and humans can spend 2 attribute points at 1st level when created and place it where they want.
Let me post a link to the stats of my dog when my character is level 2. The dog is "level 3" because in Pathfinder animal companions level differently than player characters. (I.E., my dog has 3 Hit Die when I'm level 2.)
https://imgur.com/m1ziMuZ
There. Doggo stats. This is my dog with no buffs and with Power Attack on. But let's assume I wanted to buff my dog and prepare him for tanking.
Step 1) Mage Armor. 23 AC.
Step 2) Shield of Faith. 25 AC.
Step 3) Defensive Fighting. 27 AC.
With just two buffs and Defensive Fighting my class feature can now tank comparably to the fighter the game has given me. What's great is that because this is a class feature I have room for an actually useful 6th character, like a fighter with high strength or a spellcaster or something.
Valerie needs adjustment.