Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Selvokaz Sep 26, 2018 @ 1:11pm
Is Sneak Attack bugged?
Cause these rogue's aren't even flanking they are just straight up doing it, i noticed it with the Wererats at first but now im seeing normal rogues do it and im like what the hell?
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Showing 1-15 of 23 comments
TheBasque Sep 26, 2018 @ 1:12pm 
Sneak attack also procs if the enemy is running or targeting someone else!
Syfusion Sep 26, 2018 @ 1:13pm 
Oh yea they get to do them even when you ambush them in the first turn too!
Sterno Sep 26, 2018 @ 1:14pm 
If their initiative roll is better than yours, you are flat-footed (and thus can be sneak-attacked) until your turn comes up.

Last edited by Sterno; Sep 26, 2018 @ 1:15pm
Selvokaz Sep 26, 2018 @ 1:16pm 
No, i just found out its worse than all of that, Rogue's in this game are GOD MODE, all they need is to gang up on someone 2 on 1 or whatever, doesn't matter the positioning, and it's automatically sneak attacks for days... this was confirmed by the community manager, Rogue's are offically the strongest class in this game.
Kommissar K Sep 26, 2018 @ 1:18pm 
Originally posted by Lettus:
No, i just found out its worse than all of that, Rogue's in this game are GOD MODE, all they need is to gang up on someone 2 on 1 or whatever, doesn't matter the positioning, and it's automatically sneak attacks for days... this was confirmed by the community manager, Rogue's are offically the strongest class in this game.
To be fair, in all my years of tabletop, maneuvering to flank is pretty easy. It hardly makes Rogues the best class.
Grifta Sep 26, 2018 @ 1:19pm 
Yea, there's a loading screen tip about this.

If anyone is being attacked by 2 people, they gain a "flanked" condition. Then ANY attack against them is at +2 and eligible for Sneak Attack. This includes ranged.

@Lettus; Actually funny that you used that term, because it works almost exactly like the Gang Up feat

https://www.d20pfsrd.com/feats/combat-feats/gang-up-combat/
Last edited by Grifta; Sep 26, 2018 @ 1:20pm
Kel'Ithra Sep 26, 2018 @ 1:19pm 
No they poorly handled sneak attacks and because of it they are too powerful. Theres a reason flanking was required and so on. Because sneak attack is extremely powerful +1d6 every 2 levels i think is rediculous when you can just have two rogues one aside each other constantly doing sneaks. Mages can only do that a few times a day with their spells.

There is no flanking in this game. All you need is the rogue and another face tanking and its constant sneak. You needed to be besides or behind while flanking not both in front to sneak attack in table top.
Last edited by Kel'Ithra; Sep 26, 2018 @ 1:21pm
TheBasque Sep 26, 2018 @ 1:20pm 
Rogues are god mode. hahaha Oh , i love it when people first start to play D&D games :D

To be fair, ive only played the first four hours, waiting for my save to be fixed.
Last edited by TheBasque; Sep 26, 2018 @ 1:20pm
Delta Centauri Sep 26, 2018 @ 1:24pm 
Originally posted by Kommissar Klose:
Originally posted by Lettus:
No, i just found out its worse than all of that, Rogue's in this game are GOD MODE, all they need is to gang up on someone 2 on 1 or whatever, doesn't matter the positioning, and it's automatically sneak attacks for days... this was confirmed by the community manager, Rogue's are offically the strongest class in this game.
To be fair, in all my years of tabletop, maneuvering to flank is pretty easy. It hardly makes Rogues the best class.
But if you did want to run a rogue to sneak attack without flanking in Pathfinder (outside Dirty Tricks, Magic, or Feinting) you'd have to take Teamwork feats or feats with pre-requisites like Gang-up, which even then requires 2 other allies to be in melee on the thing you wanted to sneak attack. If Rogues are given a 'free ticket' to sneak attack, they might as well do the whole Free Tax rule where everyone gets feats like Weapon Finesse, Power Attack, and Combat Expertise for free.
Syfusion Sep 26, 2018 @ 1:24pm 
Originally posted by Sterno:
If their initiative roll is better than yours, you are flat-footed (and thus can be sneak-attacked) until your turn comes up.
Yea except I should not be flat footed if I initiate combat...
Sterno Sep 26, 2018 @ 1:36pm 
Originally posted by Syfis:
Originally posted by Sterno:
If their initiative roll is better than yours, you are flat-footed (and thus can be sneak-attacked) until your turn comes up.
Yea except I should not be flat footed if I initiate combat...

Are you saying that's how you wish the game worked, or that you believe that's how it works but it's buggy? Because I'm pretty sure initiating combat just rolls for initiative in most cases.

Which seems fine to me. I mean, you have to get pretty close to most enemies before they autoattack you. Just because you click on them before that doesn't mean they're actually blind and can't see 50 feet away from them.

Unless there's an actual "ambush" mechanic in this game that I'm unaware of.
Solvem Probler Sep 26, 2018 @ 1:40pm 
Sneak attack works as per RAW:
"The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target."
Syfusion Sep 26, 2018 @ 1:44pm 
Originally posted by Sterno:
Originally posted by Syfis:
Yea except I should not be flat footed if I initiate combat...

Are you saying that's how you wish the game worked, or that you believe that's how it works but it's buggy? Because I'm pretty sure initiating combat just rolls for initiative in most cases.

Which seems fine to me. I mean, you have to get pretty close to most enemies before they autoattack you. Just because you click on them before that doesn't mean they're actually blind and can't see 50 feet away from them.

Unless there's an actual "ambush" mechanic in this game that I'm unaware of.
This is the problem though, in real dnd play if you ambush an encounter you aren't going to be flat footed. I see that the game doesnt actually distinguish this as you said its all initiative roll once the combat starts regardless. For me theres just this unbelieveability of what I see is happening and how the game is setup.
Syfusion Sep 26, 2018 @ 1:47pm 
Originally posted by NihilVerum:
Sneak attack works as per RAW:
"The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target."
This game is not following the rules of a regular pathfinder game which is what irks me.
Sterno Sep 26, 2018 @ 1:55pm 
Originally posted by Syfis:
Originally posted by Sterno:

Are you saying that's how you wish the game worked, or that you believe that's how it works but it's buggy? Because I'm pretty sure initiating combat just rolls for initiative in most cases.

Which seems fine to me. I mean, you have to get pretty close to most enemies before they autoattack you. Just because you click on them before that doesn't mean they're actually blind and can't see 50 feet away from them.

Unless there's an actual "ambush" mechanic in this game that I'm unaware of.
This is the problem though, in real dnd play if you ambush an encounter you aren't going to be flat footed. I see that the game doesnt actually distinguish this as you said its all initiative roll once the combat starts regardless. For me theres just this unbelieveability of what I see is happening and how the game is setup.

I kind of get what you're saying. When you're coming around a corner and their backs are turned, you feel like you're ambushing them. There are definitely other fights though where they're just sitting in a hallway staring at you and you click from a distance to start combat. In those situations, it seems silly to think you're actually somehow ambushing them. And I could see how coding in lines of sight wouldn't be worth the effort.

The one time I initiated combat while sneaking, my two tanky guys immediately popped out of stealth, and the two less-tanky guys stayed in. I didn't think to look at initiative rolls. It would be cool if when initiating combat from stealth, anyone who passed their stealth check automatically won initiative. That seems like it'd be a fair compromise.
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Date Posted: Sep 26, 2018 @ 1:11pm
Posts: 23