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in the end, this is a bad design choice, we should have had the option of a full party (custom) as soon as we hit the trading camp, and it didn't cost too much to do it. I would have prefered to play with a custom party then been forced with NPCs that don't work too well in the party setup I'm using.
You mean the tutorial castle? what nameless NPS? I remember saving some from the fire, but I couldn't talk to them later.
Writter ego, in short.
This seems to be the case. The cost in POE was far more reasonable. You could afford to buy characters roughly at the rate you could pickup companions.
In this game, I have a party of six, and if I sold everything could maybe afford 1 custom character.
Admittedly the only thing I have bought was the bag of holding. so that 10.5k by the end of the kobold/mite dungeon.
Their cost grow by Level Squared times 500... so you will NEVER have enough money (i am at level 6, solo, buying equipment for just 1 character, i have 8k spare gold, companion costs 18000).
At level 20 they will cost 200,000 GP and that will be hilarious.
I have to go test that one. If it is so, I am going seriously ROFL. Then cheat in money when I decide if I want another character
So I only really had the barbarian as a reliable damage dealer, few sources of healing and no money for a henchmen. After getting to the giant tree I gave up. I was out of potions, i was still 200xp away from level 3 and had already lost 10 days. I'm playing with auto-save only btw because I don't want to savescum.
After that, I tried again with a Wizard, but something similar happened.
Finally, I rolled a 2h fighter with 20 str, and now the game finally works as its suposed too in core rules with no quick saves, which kinda sucks because it makes me feel like I would have to tone down the difficulty a bit to try some of the weirder builds.
IDK, this is kinda disapointing. The game is good, but the salsa of this game is to create tons and tons of builds and party setups and they somehow made it hard to play arround with the system!