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However, when leveling up and wearing the belt, my character's Constitution was shown as 2 higher than normal. Not after level up, though. So the bug is weird this way.
I was wondering why it didn't look like it worked the first day. I guess that's kind of like attunement in D&D. Does this game have some sort of rules page somewhere that explains all of this?
I think some of the PnP rules really don't translate well to a video game lol. But thanks for the info, I'll try resting I guess lol
Yeah, I'm not even sure why it does it in this case. +2 temp con should still give you HPs, otherwise bear's endurance would be useless. In PnP, it's more for bonus spells for casters, and to qualify for feats.
Indeed, makes no sense for a permanent bonus. If I equip a new piece of gear I want the bonuses when i do that, it's weird. Not that big of a deal, but with nothing saying that will happen it's just an odd design choice....but I'm noticing a lot of those unfortunately
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Sleep you say?
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Well that's so unclear!
That should really be made clear on the char screen.. maybe an area with 'item bonuses to apply after next rest' or w/e but we should be able to figure this out easily from the character screen.