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nope, they dont work, flash works cause they splash damage is AoE. Any single target effect, but RAW, dont work on them.
I believe that's what the encounter, does. It teaches you. There are other swarms of differing types elsewhere in the game. Some of them are a lot more deadly. But since you wind up doing the spider swarms, and figuring out how to damage them, your knowledge will carry over.
This is the second thread where you're spouting rules and being incorrect. Please read the rules before you try to quote them. Confusing everyone is counter productive.
"Immune: mind-affecting effects, weapon damage"
http://www.d20pfsrd.com/bestiary/monster-listings/vermin/spider/spider-swarm/
Only to finalyl beat it and find out it is not very tough at all and not impossible in the slightest. Gives you a feeling of accomplishment to get past parts that give you trouble. It is a breath of fresh air to have some rpgs that don't hold your hand all the time and give away how to do everything. Actually have to think about things which is great imo. Might cause some frusteration at first for some, but it sure is nice to be challenged and actually have to think in a modern rpg again.
If you can't figure it out then ask for some help or tips from others who got past the past. no need to curse up a storm.
This game doesn't tell you this, because levelling up doesn't help you against the swarms much. Only knowing that they require AoE attacks will help you in here, WHICH THE GAME DOENS'T TELL YOU.
"A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells."
Under swarm traits.
Swarms should be a test of a party being prepped with either AN aoe or a torch. It should not be an encounter to the death. The swarms hit way to hard (Fort saves every character what the heck), have far too much AC (Which is a problem in the game in general). In the real game a GM wouldn't say "No you die because you didn't throw an entire shelf of fire bombs at these spiders". But this is a game, not the tabletop. As someone who has played basically every crpg from the first to last.. Pathfinder Kingdoms by far as the worst, most inconsistant balance I've seen.
Nope, old rpgs teach you by beating you but not killing you, you flee from combat, learn, and come back stronger...
How do i flee in this game?
I stand corrected, my apologies. That means the torch shouldn't do squat against them, then, and that's just Owlcat throwing us a bone.
Imagine if a DM just let you fight the spiders, had them kill your characters and just said "haha welp, I guess you know how to defeat them now. Hope you all prepared a backup character and we'll replay the same last hour of the campaign."
A lot of combat descicions so early in game are mind numbing. Including the save system.
A lore entry or a dialog optioin would help too. I love the difficulty and the fact that we are not spoon fed. But some things in this game leave me wondering what the hell was that all about.
1. It's the first side quest in the game with no warning about the danger. I'm just learning the mechanics and what everything does, and this is thrown at you.
2. You need prior knowledge of what will damage it (I never played pnp so i have no understanding that swarms are only effected by aoe spells). Why can't blunt weapons do at least some damage?
3. I don't get to select my party members. I'm stuck with a bard, a paladin and a barbarian.
4. Ok, it;s a tough fight, i should come back later. But the only way i can leave the fight is to reload an earlier save. Why can't i just run out of the cave, go back to town and get some equipment to damage them? I'm sure in any pnp the DM would let you run from the encounter rather then time skip back 30mins. I hate this term but this is immersion breaking.
5. And lastly, i finally beat the stupid encounter but now 2 of my characters now have permenant strength afflictions, one can't move at all. I can't leave the cave to rest. I tried the "cure afflictions" spell the barbarian has, did nothin. Now i'm stuck and have to reload again, ffs.
On this game the DEVs decided to throw unbalanced encounters, quadrupled the number of encounters while you have to learn how to effective use 6 different characters...
Thats why trying to make this game a ARPG diablo-like dont work and so many peopl are having problem right of the bat.