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Yeah, I'm guessing (I could be wrong but would think not how the game mechanics work) that without precise shot, your dude if they are in back are getting a -4 to hit when the swarms are in combat with your dudes. I got no idea how quickly the game decides the penalty applies, but -4 is brutal at level 1-2. That's why I have the 2 with high dex in front to toss the flasks as long as they can before retreating, so you'll have 2 bombs going off per attack asap and with the best to hit chances. Then have your melee dudes armed with torches finishing them off. Easy :)
Yeah i tried that with Amiri and my char too:) Still the same damage of one sadly.
And yep i had merely 4 people. Sadly the loot i had amassed was just shy of about 100 coins or so to be able to recruit guys from Eight eyes. I managed to get past it with 4 folks...later the slaver technics were another huge challenge. Was basicly pure grease spam. That way i was able to kill them.(grease well and you get the 2 casters and meleers, and just focus the grease on them.) This one felt a normal fight, but was damn challenginig with 4 level 2 guys, same for their camp. Was lucky i could get in sideways and kill two of them and release Octavia and Rev, still needed grease though:D
Since Octavia is one level behind as a wizard, she is not that usefull yet, Rev is pure grease+shocking grasp.(Can do good damage this way along with Imara) Interestingly my main who would have been a flanker dps...currently has to settle with tanking:D
Pathfinder is quite different, and it shows for now that i dont grasp the system yet...but the experience from other games helps me. What i miss though is setting traps. I am already setting up my encounters to be grease trapped...since so far this is for my party the only way if a challenging party comes. (Yes i prolly effed up the main char too, but will see how it turns out, i allways forget that one should NEVER plan for level 20:D)
Oh and i switched out Harram for Tristam. He is better in support. And Harram just plain sucks with his ♥♥♥♥♥♥ AC(i found my first half plate only now! in the mite caves) some of his attack spells are good, but resting especially in dungeons is not that easy yet.
Indeed, but you cannot buy any scrolls until you do the quest, where you save the priest from the bandits. So that time i did not have this option.(If you follow the as to say "quest appearances" Bokken's is the first quest.)
Indeed. I actually kept trying until i managed to have a single char be poisoned. Because the positioning really matters here. If you bring the other torcher too close, he or she will also be affected by the swarm's attacks. This was actually more troublesome to find out from which side to flank attack to not get affected. (Even though most of the time the swarm was luckily greased)
You only find one lesser restoration in this cave.(which i already used during my first swarm fight.) Then if i recall well you get also one from Bokken. The issue is you basicly need around 3 or so at least. So that is 450 gold cost for this quest. But the CMW wand you can find here makes it really worth it.
You can also just rest the damage away, takes a while but is the cheapest..
Considering that you have a time limit, even though it is quite long ( 3 months) it reduces your chances to explore and find things:)
Also it seems the chars you can get from the elf are your level * 2000.:(
I had enough to get one, was considering to hire a druid cuz then i would have all the ac bonuses, but for now i deemed it too costly.
Also since i have web(took it twice could have 3 casts), about 8 greases and 2 entangles, i am quite alright with fights. What is a shame though is that i made my ranger dual wield balanced char. Should have dumped stuff either in STR or Dex not both. Still he is quite okay for now. I made him a hillariously strange one:D Focusing on Wisdom instead of dex or str:)
Yep even managed to kill the boggard champion with 166 hp on level 4:)
I love how this thread keeps getting necroed....
Noone actually has any issue with this quest anymore, but someone will necro it and people jump on board, yelling at the OP without first checking the date.
Actually I did check the date:) This one was the most recent with march 23:P but yeah i stop necroing it for now:)
What i think should be made clear is what are the requirements to throw the damn flasks, that would have made easier the game at the beginning.(Which someone already explained to me!)
I'm a newbie to this and blew threw them without huge problems. I used the items that the game tells you, you can use (those torches)
One thing I have discovered after more than 20 years of playing them is that there are people who think you play tactical RPGs without pausing. I wonder if that could be part of the problem?
0. Read tooltips and quest information, and dialogue.
1. Think before you engage.
2. Strategise.
3. It's optional to beat them.
4. Have a balanced party. Meaning not everyone being a sword brute.
45 Alchemist flasks later and my party gets wiped again. Does anyone have any hints on how to beat them?
If you can use 45 alchemists flasks, than you have enough gold and resources. Well there are two things you should know. The first is the swarm autohits every single turn.
Secondly anyone being close to the swarm(or the party member they target) gets also affected by they autoattack every turn. So they will be also effected by the damage and poison rolls.
Depending who you have in your party, i would suggest Amiri to make the one to fight them. She has the highest HP and highest con on the level you encounter them. Once you defeated the normal spiders, switch her weapons out to use the Everburn torches. Does deal 1 damage to the creatures upon successfully hit.(so 10 turns by one wielder.)
If you are careful you can also position a second guy to use a torch to attack them, but make sure that fella does not get attacked by the swarm, you can see it if he is.
Third alchemical flasks only work well, if your character can hit them. Firstly without precise shot the chars get -4 to throwing, when they throw the flasks at the enemy, while they are engaged in a fight.
This way an alchemical flask only deals 1 damage. And no damage the second turn.
Depending on your level this may very well mean your characters need to roll over 17 or even need a natural 20 to hit them. You could also assign a few flasks to the one char who is fighting them (Amiri) so she does not get the -4 (afaik).
Another option is to carefull place a grease down, where it reaches the swarm but not your character who is fighting them. The swarm is affected by grease and will fail their saves fairly often, so you can fairly well torch kill them.
Many of the things folks are suggesting usually depend on whom you have in your group and with what setup. So would help if you could tell us that:)
Any form of AoE spell just melts the swarms. A single Alchemist with a Bomb will melt them. Sorcerer, Wizard, Bard, Clerics... Half of the class roster can burp on the swarms and they die. Anyone else gets scrolls of Poison Resistance and a Torch. That's all you need. Swarms deal negligible damage. The poison is what you should worry about.