Pathfinder: Kingmaker

Pathfinder: Kingmaker

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MrSmiley Sep 26, 2018 @ 8:22am
Fangberry Cave - Spider Swarm.
Whatever developer thought of putting three f*cking mobs on the first side-quest in the game that can only be attacked by AOE magic is f*cking moron. Especially considering that the three companions you're given are only capable of basic attacks, relying on the player to have made a mage character.

Not only that but these things have a ridiculous AC and chance to hit, with stacking permanent strength debuffs.

What are these fearsome creatures, you might be wondering? A DOZEN F*CKING HOUSEHOLD SIZED SPIDERS. Thank you developers, for turning me off a wonderful game with one of the worst designed side-quests I've ever seen in 15 years of gaming.

EDIT: Stats of the creatures from my experience.
17 AC.

Guaranteed to hit. Every single round with 1d6+1.

A DC 11 fortitude save for 1-2 STR damage, as well as a 5 second stun. Every. Single. Attack.

Every attack is a melee ranged AOE.

Roughly 12-20 HP.


EDIT2:
Finally managed to beat it. Using 11 Alchemist Fire flasks, 2 acid flasks, 2 party members sustaining permanent STR damage, 4 healing potions, a barkskin flask and a bless flask.

Total cost of this side-quest in-game: 400+GP, multiple hours resting to recover stats.
Total cost of this side-quest OOC: 2+ hours and a lot of frustration.
Last edited by MrSmiley; Sep 26, 2018 @ 9:47am
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Showing 331-345 of 362 comments
Sieglinde Eilserv Mar 28, 2020 @ 3:39pm 
Originally posted by Nordil(Hun):
Originally posted by Sieglinde Eilserv:
If you don't have precise shot on a character, you are better off equipping 2 characters and having them stand in front tossing bombs until the swarms get too close. That said, I had way more than 6 to start off with, maybe 9 or so. Don't remember what I did to get them all, but it wasn't anything special. I certainly didn't buy them.
You get six from Bokken. And you either find some alchemical fire flasks or acid flasks in the mansion at the start. that is how i had also 9 potions.
Ah precise shot got it, i thougth it is throw anything that is required. Well apparantly nobody had in my group that feat.(Since all the chars are level one. And i had Amari, Harram and Linzi with me everyone else went with Tart.)
Strangely enough the ingame descriptions and the wikis seem to lack quite a lot of stuff described.
(Also the UI seems to be a mess compared to many other games but that is just imho)

Well so far for me grease seems to be the ultimate tool:D

Yeah, I'm guessing (I could be wrong but would think not how the game mechanics work) that without precise shot, your dude if they are in back are getting a -4 to hit when the swarms are in combat with your dudes. I got no idea how quickly the game decides the penalty applies, but -4 is brutal at level 1-2. That's why I have the 2 with high dex in front to toss the flasks as long as they can before retreating, so you'll have 2 bombs going off per attack asap and with the best to hit chances. Then have your melee dudes armed with torches finishing them off. Easy :)
Nordil(Hun) Mar 28, 2020 @ 7:58pm 
Originally posted by Sieglinde Eilserv:
Originally posted by Nordil(Hun):
You get six from Bokken. And you either find some alchemical fire flasks or acid flasks in the mansion at the start. that is how i had also 9 potions.
Ah precise shot got it, i thougth it is throw anything that is required. Well apparantly nobody had in my group that feat.(Since all the chars are level one. And i had Amari, Harram and Linzi with me everyone else went with Tart.)
Strangely enough the ingame descriptions and the wikis seem to lack quite a lot of stuff described.
(Also the UI seems to be a mess compared to many other games but that is just imho)

Well so far for me grease seems to be the ultimate tool:D

Yeah, I'm guessing (I could be wrong but would think not how the game mechanics work) that without precise shot, your dude if they are in back are getting a -4 to hit when the swarms are in combat with your dudes. I got no idea how quickly the game decides the penalty applies, but -4 is brutal at level 1-2. That's why I have the 2 with high dex in front to toss the flasks as long as they can before retreating, so you'll have 2 bombs going off per attack asap and with the best to hit chances. Then have your melee dudes armed with torches finishing them off. Easy :)

Yeah i tried that with Amiri and my char too:) Still the same damage of one sadly.
And yep i had merely 4 people. Sadly the loot i had amassed was just shy of about 100 coins or so to be able to recruit guys from Eight eyes. I managed to get past it with 4 folks...later the slaver technics were another huge challenge. Was basicly pure grease spam. That way i was able to kill them.(grease well and you get the 2 casters and meleers, and just focus the grease on them.) This one felt a normal fight, but was damn challenginig with 4 level 2 guys, same for their camp. Was lucky i could get in sideways and kill two of them and release Octavia and Rev, still needed grease though:D
Since Octavia is one level behind as a wizard, she is not that usefull yet, Rev is pure grease+shocking grasp.(Can do good damage this way along with Imara) Interestingly my main who would have been a flanker dps...currently has to settle with tanking:D
Pathfinder is quite different, and it shows for now that i dont grasp the system yet...but the experience from other games helps me. What i miss though is setting traps. I am already setting up my encounters to be grease trapped...since so far this is for my party the only way if a challenging party comes. (Yes i prolly effed up the main char too, but will see how it turns out, i allways forget that one should NEVER plan for level 20:D)

Oh and i switched out Harram for Tristam. He is better in support. And Harram just plain sucks with his ♥♥♥♥♥♥ AC(i found my first half plate only now! in the mite caves) some of his attack spells are good, but resting especially in dungeons is not that easy yet.
Last edited by Nordil(Hun); Mar 28, 2020 @ 8:01pm
Sieglinde Eilserv Mar 28, 2020 @ 8:34pm 
If you go to buy hirelings as level one, the cost is only like 400-500 each, and there is some bug that you don't even get charged. Got to do it as a level one though unless that's been fixed recently.
[SWE]Junker Mar 29, 2020 @ 1:06am 
The main problem with this fight is it's players , they don't seem to accept that you will not get out of this fight without taking some damage , either a few of your characthers will be damaged by the poison , that can be restored by using lesser restoration (or simply resting a few days) and some of your characther may even die and you should have a raise daed scroll in your inventory. Just do the fight and accept that your characthers may get severly damaged.
InEffect Mar 29, 2020 @ 1:09am 
Delay poison is a SL2 cleric spell, available at level 3. You don't have to be severely damaged by poison. Scrolls of it are quite affordable as well.
Last edited by InEffect; Mar 29, 2020 @ 1:10am
Nordil(Hun) Mar 29, 2020 @ 4:58am 
Originally posted by InEffect:
Delay poison is a SL2 cleric spell, available at level 3. You don't have to be severely damaged by poison. Scrolls of it are quite affordable as well.

Indeed, but you cannot buy any scrolls until you do the quest, where you save the priest from the bandits. So that time i did not have this option.(If you follow the as to say "quest appearances" Bokken's is the first quest.)

Originally posted by SWEJunker:
The main problem with this fight is it's players , they don't seem to accept that you will not get out of this fight without taking some damage , either a few of your characthers will be damaged by the poison , that can be restored by using lesser restoration (or simply resting a few days) and some of your characther may even die and you should have a raise daed scroll in your inventory. Just do the fight and accept that your characthers may get severly damaged.

Indeed. I actually kept trying until i managed to have a single char be poisoned. Because the positioning really matters here. If you bring the other torcher too close, he or she will also be affected by the swarm's attacks. This was actually more troublesome to find out from which side to flank attack to not get affected. (Even though most of the time the swarm was luckily greased)

You only find one lesser restoration in this cave.(which i already used during my first swarm fight.) Then if i recall well you get also one from Bokken. The issue is you basicly need around 3 or so at least. So that is 450 gold cost for this quest. But the CMW wand you can find here makes it really worth it.


Last edited by Nordil(Hun); Mar 29, 2020 @ 4:58am
[SWE]Junker Mar 29, 2020 @ 8:37am 
Originally posted by Nordil(Hun):
Originally posted by InEffect:
Delay poison is a SL2 cleric spell, available at level 3. You don't have to be severely damaged by poison. Scrolls of it are quite affordable as well.

Indeed, but you cannot buy any scrolls until you do the quest, where you save the priest from the bandits. So that time i did not have this option.(If you follow the as to say "quest appearances" Bokken's is the first quest.)

Originally posted by SWEJunker:
The main problem with this fight is it's players , they don't seem to accept that you will not get out of this fight without taking some damage , either a few of your characthers will be damaged by the poison , that can be restored by using lesser restoration (or simply resting a few days) and some of your characther may even die and you should have a raise daed scroll in your inventory. Just do the fight and accept that your characthers may get severly damaged.

Indeed. I actually kept trying until i managed to have a single char be poisoned. Because the positioning really matters here. If you bring the other torcher too close, he or she will also be affected by the swarm's attacks. This was actually more troublesome to find out from which side to flank attack to not get affected. (Even though most of the time the swarm was luckily greased)

You only find one lesser restoration in this cave.(which i already used during my first swarm fight.) Then if i recall well you get also one from Bokken. The issue is you basicly need around 3 or so at least. So that is 450 gold cost for this quest. But the CMW wand you can find here makes it really worth it.

You can also just rest the damage away, takes a while but is the cheapest..
Nordil(Hun) Mar 29, 2020 @ 10:12am 
Originally posted by SWEJunker:

You can also just rest the damage away, takes a while but is the cheapest..

Considering that you have a time limit, even though it is quite long ( 3 months) it reduces your chances to explore and find things:)

Also it seems the chars you can get from the elf are your level * 2000.:(
I had enough to get one, was considering to hire a druid cuz then i would have all the ac bonuses, but for now i deemed it too costly.
Also since i have web(took it twice could have 3 casts), about 8 greases and 2 entangles, i am quite alright with fights. What is a shame though is that i made my ranger dual wield balanced char. Should have dumped stuff either in STR or Dex not both. Still he is quite okay for now. I made him a hillariously strange one:D Focusing on Wisdom instead of dex or str:)

Yep even managed to kill the boggard champion with 166 hp on level 4:)
Last edited by Nordil(Hun); Mar 29, 2020 @ 11:03am
Graygan Mar 29, 2020 @ 11:04am 
OMG....

I love how this thread keeps getting necroed....

Noone actually has any issue with this quest anymore, but someone will necro it and people jump on board, yelling at the OP without first checking the date.
Nordil(Hun) Mar 29, 2020 @ 11:09am 
Originally posted by Graygan:
OMG....

I love how this thread keeps getting necroed....

Noone actually has any issue with this quest anymore, but someone will necro it and people jump on board, yelling at the OP without first checking the date.

Actually I did check the date:) This one was the most recent with march 23:P but yeah i stop necroing it for now:)
What i think should be made clear is what are the requirements to throw the damn flasks, that would have made easier the game at the beginning.(Which someone already explained to me!)
Berserk Slayer Mar 29, 2020 @ 11:11am 
Apparently some people do.

I'm a newbie to this and blew threw them without huge problems. I used the items that the game tells you, you can use (those torches)

One thing I have discovered after more than 20 years of playing them is that there are people who think you play tactical RPGs without pausing. I wonder if that could be part of the problem?
Schanez Mar 29, 2020 @ 2:07pm 
Bloody hell this thread is still active.

0. Read tooltips and quest information, and dialogue.
1. Think before you engage.
2. Strategise.
3. It's optional to beat them.
4. Have a balanced party. Meaning not everyone being a sword brute.
The Beer Baron Mar 29, 2020 @ 10:42pm 
I have tried doing the swarms with multiple groups. I have set some people up in defensely with torches. I have tried to have my mages bomb them.

45 Alchemist flasks later and my party gets wiped again. Does anyone have any hints on how to beat them?
Nordil(Hun) Mar 30, 2020 @ 12:00am 
Originally posted by The Beer Baron:
I have tried doing the swarms with multiple groups. I have set some people up in defensely with torches. I have tried to have my mages bomb them.

45 Alchemist flasks later and my party gets wiped again. Does anyone have any hints on how to beat them?

If you can use 45 alchemists flasks, than you have enough gold and resources. Well there are two things you should know. The first is the swarm autohits every single turn.
Secondly anyone being close to the swarm(or the party member they target) gets also affected by they autoattack every turn. So they will be also effected by the damage and poison rolls.

Depending who you have in your party, i would suggest Amiri to make the one to fight them. She has the highest HP and highest con on the level you encounter them. Once you defeated the normal spiders, switch her weapons out to use the Everburn torches. Does deal 1 damage to the creatures upon successfully hit.(so 10 turns by one wielder.)
If you are careful you can also position a second guy to use a torch to attack them, but make sure that fella does not get attacked by the swarm, you can see it if he is.
Third alchemical flasks only work well, if your character can hit them. Firstly without precise shot the chars get -4 to throwing, when they throw the flasks at the enemy, while they are engaged in a fight.
This way an alchemical flask only deals 1 damage. And no damage the second turn.
Depending on your level this may very well mean your characters need to roll over 17 or even need a natural 20 to hit them. You could also assign a few flasks to the one char who is fighting them (Amiri) so she does not get the -4 (afaik).

Another option is to carefull place a grease down, where it reaches the swarm but not your character who is fighting them. The swarm is affected by grease and will fail their saves fairly often, so you can fairly well torch kill them.

Many of the things folks are suggesting usually depend on whom you have in your group and with what setup. So would help if you could tell us that:)
Schanez Mar 30, 2020 @ 12:48am 
Originally posted by Nordil(Hun):
Originally posted by The Beer Baron:
I have tried doing the swarms with multiple groups. I have set some people up in defensely with torches. I have tried to have my mages bomb them.

45 Alchemist flasks later and my party gets wiped again. Does anyone have any hints on how to beat them?

If you can use 45 alchemists flasks, than you have enough gold and resources. Well there are two things you should know. The first is the swarm autohits every single turn.
Secondly anyone being close to the swarm(or the party member they target) gets also affected by they autoattack every turn. So they will be also effected by the damage and poison rolls.

(...)
Dude... You are feeding a necro-troll. If he fails with 45 alchemist flasks, that's not coincidence. With a semi viable party, I used 10. And Torches on Amiri and Valerie. On Challenging. Guy is just attention seeking.

Any form of AoE spell just melts the swarms. A single Alchemist with a Bomb will melt them. Sorcerer, Wizard, Bard, Clerics... Half of the class roster can burp on the swarms and they die. Anyone else gets scrolls of Poison Resistance and a Torch. That's all you need. Swarms deal negligible damage. The poison is what you should worry about.
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Date Posted: Sep 26, 2018 @ 8:22am
Posts: 362