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My Harriam has 2 more con mod than Tristrian, and both level 3 with 6 hp difference, so that checks out. Looks like Clerics roll 9's at level 1 and 6's at level-ups...
So yeah, I'd be up for a little more explanation on that.
Edit: Favored class for 1hp, then roll half+1 at level up! That explains it!
Linzi has not "like 12" but exactly 11. Which is 9 base HP + 2 HP due to constitution bonus.
There just some bonus HP which don't apply on (every) level up, that's all. Take toughness as an example:
You get +3 HP at level 1. And you get +1 HP for each level at level 4+. But on level 2 and 3 you don't get any additional bonus HP due to toughness.
My character is a lvl 2 fighter (20hp), with constitution 16 (6hp) and toughness (3hp). Should have 29hp, has 27.
Harrim is a cleric (16hp), with constitution 16 (6hp). Should have 22hp, has 21.
Linzi is a bard (16hp), with constitution 14 (4hp). Should have 20hp, has 19.
Amiris is a barbarian (24hp), with constitution 16 (6hp) and toughness (3hp). Should have 33hp, has 30.
Is my math wrong? Is there some modifier somewhere Im not finding?
I suppose they do 80% or as close as possible... but that's not quite right either. Ah well. There are more important issues they need to fix first. Like broken quests that make the game literally unplayable and our inability to hire extra party members.
For all of the characters I have, the sum of the following will calculate HP:
Max HD for first level.
Average rounded up per level after first.
Level times Con Bonus.
Miscellaneous bonuses (mainly Toughness, but there may be others)
1 HP per level.
So Amiri, at level 5, has 65 HP. A level 5 Barbarian with Con 16 and Toughness has the following:
Max HD (d12): 12
Average rounded up per level after first: 7 * 4 = 28
Level times Con Bonus: 3 * 5 = 15
Miscellaneous bonuses (toughness): 5
1 HP per level: 5