Pathfinder: Kingmaker

Pathfinder: Kingmaker

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MACIORELLA Sep 25, 2018 @ 2:52pm
No camera rotation?
Seriously....
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Showing 16-30 of 56 comments
fluxtorrent Sep 25, 2018 @ 3:58pm 
Originally posted by Tremere:
Maybe some of you guys saying Dragon Age is an isometic game should actually trying looking up the definition of isometric. Isometric does not mean '3/4 of a top-down view', although I can definitely see why you might make that confusion.

Isometric is a way to represent 3 dimensional objects in 2 dimensional drawing space. It was literally impossible to rotate anything in an isometic representation because there is literally nothing there.

Games, like Dragon Age, which use actual 3 dimensional objects in 3 dimensional environments aren't 'representing 3 dimensional objects', they -are- 3 dimensional objects. Yes, it's a techinicality (another word misused. Techinicality doesn't mean 'insignifiant point', it means 'the specific details or terms belonging to a particular field'. Technicalities are for specialists who understand their field, and are vitally important.), but it's an important difference in actual game programming.
If you are going to argue it in those specifics then this game is ALSO not an isometric game as it uses full 3d rendering.

edit: except oh look even the definition says you are wrong

Also during the 1990s, isometric graphics began being used for Japanese role-playing video games (JRPGs) on console systems, particularly tactical role-playing games, many of which still use isometric graphics today. Examples include Front Mission (1995), Tactics Ogre (1995) and Final Fantasy Tactics (1997)—the latter of which used 3D graphics to create an environment where the player could freely rotate the camera. Other titles such as Vandal Hearts (1996) and Breath of Fire III (1997) carefully emulated an isometric view, but actually used perspective projection.
Last edited by fluxtorrent; Sep 25, 2018 @ 4:02pm
DEADPOO Sep 25, 2018 @ 4:03pm 
Originally posted by Tremere:
Maybe some of you guys saying Dragon Age is an isometic game should actually trying looking up the definition of isometric.


Please, do not confuse Dragon Age: Origins with other Dragon Age. DA:O is the gold standard that the others are only mere shadows of.
Aria Athena Sep 25, 2018 @ 5:05pm 
Take everything I say with a grain of salt.

Even though I would like to change my previous statement that you can't have camera rotation in isometric games, because there are 3d rendered isometric games with limited camera rotation, I'm still of the opinion that neither DAO nor Divinity Original Sin are isometric.

I believe the confusion originates from the fact that in some of these games you have an isometric perspective. For example Divine Divinity is isometric while Original Sin only has an isometric perspective. Another example I think is Diablo 2 and Diable 3.

Having said that I don't remember DAO even having that. Maybe in the tactical mode only? It's been a while.

Edit: Sorry, I missed a post. It's what you said about having an isometric view, but using perspective projection. In isometric games parallel projection is used.
Last edited by Aria Athena; Sep 25, 2018 @ 5:09pm
fluxtorrent Sep 25, 2018 @ 5:09pm 
Which still begs the question, why try and argue that this game is isometric then, it isn't. Its fully 3d rendered and the only reason we don't have camera rotation is because thats what the devs decided.
Aria Athena Sep 25, 2018 @ 5:25pm 
Yeah, my first comment was a bit vague.
Even though it looks isometric from what I've seen, I haven't actually played it yet.

What I'm arguing is that DAO and DOS are not isometric, unlike Baldur's Gate, Icewind Dale and POE.

In order for a game to be isometric it has to be 3d rendered (if it's 3d rendered) with parallel projection and not perspective.
Last edited by Aria Athena; Sep 25, 2018 @ 5:26pm
hyperion Sep 25, 2018 @ 5:26pm 
So, DOA, all the DA games, and DOS 1 and 2 have rotating cameras. It's nice. But I also don't mind the POE camera, which cannot be rotated. What I care more about is how much you can zoom in an out and prefer you can angle the camera down more, instead of too straight overhead.
Last edited by hyperion; Sep 25, 2018 @ 5:27pm
fluxtorrent Sep 25, 2018 @ 5:32pm 
uh no, no it doesnt. The rendering is not what makes it isometric at all XD I'm not sure how this is so hard to get through to people.

the exact definiton
What is an Isometric Game? An isometric game is one that utilizes an isometric point of view for the camera. Some popular examples would be games like StarCraft, Diablo, Torchlight, Bastion, or Transistor. Essentially, the camera looks at the world with a 45-degree angle of rotation, from an overhead perspective.Apr 19, 2017

The render is irrelevant. Now to be an isometric projection it would have to be explicitly NOT 3d rendered.

Any game with a fixed camera angle of around 45 degrees is isometric. Period. How it is rendered is entirely immaterial. For games that were NOT rendered in 3d the angle was also locked on the horizontal because there was nothing to see at any other angle as well but the same need not hold true for anything renedered in isometric view if everything is fully rendered in 3d.
Aria Athena Sep 25, 2018 @ 5:49pm 
So we just have a different definition for an isometric game.
It's so hard to get through because we are talking of different things.

This is the point I'm trying to make by someone who knows way better what they are talking about

http://www.rpgcodex.net/forums/index.php?threads/just-what-is-isometric.69829/

Also by your definition dao and nwn are not isometric.
Last edited by Aria Athena; Sep 25, 2018 @ 5:50pm
Tuxu -=JeepC=- Sep 28, 2018 @ 6:58am 
Originally posted by Cryptomancer:
I'd like you to name me a single isometric CRPG that has a rotating camera (other than Divinity Original Sin). Baldur's Gate, Icewind Dale, Planescape Torment, Pillars of Eternity, Torment: Tides of Numenera, Tyranny, none of those games had a rotating camera. It's part of the design. You really shouldn't have been surprised.

That question would be valid if the design of the levels in Pathfinder: Kingmaker was compatible with the standard RPG iso camera.

It doesn't. I was playing this at a friends because I thought of buying this game and trying to move the party through the Kobold caves was agonizing - it was clearly design with a disregard to the players point of view.

Pathfinder: Kingmaker is struggling with UI issue that were fully solved already when X-COM: Terror from the Deep came out and that's 1995 we're talking about...

Don't get me wrong - the game looks great however since I don't suppose there will be an entire game art assets redesign I'd side with Maciora's point of view.


Stray Sep 30, 2018 @ 2:57am 
I've played so many isometric rpgs with rotating cameras I actually thought you were making a joke by asking to name a single one. Lmfao get out of here.
Sigfreid Sep 30, 2018 @ 4:22am 
So much hostility! the man was just asking a question. People should learn to put their Ego's aside.
Padre_Smadonno Oct 3, 2018 @ 8:01am 
sword coast legends has rotating camera, one of the recent rpgs with best graphics in my opinion
Tuxu -=JeepC=- Oct 4, 2018 @ 12:58pm 
Originally posted by Sigfreid:
So much hostility! the man was just asking a question. People should learn to put their Ego's aside.

You get a medal!
Aria Athena Oct 6, 2018 @ 11:13am 
What hostility? What are you talking about?
It was just a disagreement.
Axel Castilla Oct 26, 2018 @ 8:03am 
Originally posted by Cryptomancer:
I'd like you to name me a single isometric CRPG that has a rotating camera (other than Divinity Original Sin)

Guys, don't you know Sword Coast Legends?
https://youtu.be/7jASG3F9h8g?t=2209

Edit: Myself being so used to it, I'm missing rotating camera in PF: KM, but on the other hand the involved resources could have been devoted to other areas.
Last edited by Axel Castilla; Oct 26, 2018 @ 8:06am
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Date Posted: Sep 25, 2018 @ 2:52pm
Posts: 56