Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Terran Sep 25, 2018 @ 1:01pm
Any way to test a build?
Without having to go through the whole tutorial area. I don't know anything about Pathfinder, and my knowledge of tabletop games is almost zilch, so with so many options I want to experiment, but it takes an incredibly long time to get through all of these options...
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Showing 1-13 of 13 comments
Sild Oct 14, 2018 @ 2:25am 
some sort of ingame tool for this would be awesome, if respec is not an option
shevernitskiy Oct 14, 2018 @ 2:29am 
The only way is use cheat engine or app from nexus mods to adjust exp.
Valandryl Oct 14, 2018 @ 2:30am 
You can adjust your XP by simply editing your save (unzipping it) and changing it in party.json.
MintBerryCrunch Oct 14, 2018 @ 3:37am 
I downloaded a save editor there's one on nexus. Under kingmaker

Sidenote: someone added a goblin race.

Start a game, choose basics, and right before the sword lord talks I edit the save reload and try different builds. I set xp to 400k get to lvl 15 I think.
HeLLfire Oct 14, 2018 @ 3:40am 
This program works great for me atleast, just add xp, and level to see what it ends up as.

https://github.com/ericfitzgerald/KingmakerCharacterEditor
Grymm Oct 14, 2018 @ 3:42am 
Or you could just ask on the boards about input for a build / idea you had.
Guy Oct 14, 2018 @ 3:52am 
So you guys are trying your build by leveling to 15 with a cheat engine and then what? testing by fighting level 2 wolves outside? I don't see how this is helpful, you need to be able to test on monsters your level...
HeLLfire Oct 14, 2018 @ 4:34am 
Originally posted by Guy:
So you guys are trying your build by leveling to 15 with a cheat engine and then what? testing by fighting level 2 wolves outside? I don't see how this is helpful, you need to be able to test on monsters your level...

To me atleast, it's not about combat effectiveness testing, but more of a framework? testing to see ingame what it will become with class x and y with feat z, and to check that the "idea" works in game\theory.

You could do the same on paper, but doing it ingame takes into account all the game peculiarities.
Sigmund Void Oct 14, 2018 @ 4:48am 
Originally posted by HeLLfire:
Originally posted by Guy:
So you guys are trying your build by leveling to 15 with a cheat engine and then what? testing by fighting level 2 wolves outside? I don't see how this is helpful, you need to be able to test on monsters your level...

To me atleast, it's not about combat effectiveness testing, but more of a framework? testing to see ingame what it will become with class x and y with feat z, and to check that the "idea" works in game\theory.

You could do the same on paper, but doing it ingame takes into account all the game peculiarities.

Cant do it on paper yet because bugs.

What should work doesn't normaly work, or in this game, what should work normaly does not work.
Zarquon Oct 14, 2018 @ 4:59am 
You might be able to ask someone who is rich at end game to share their save file with you.

That way you could load their save and buy a custom companion at high level.
MintBerryCrunch Oct 14, 2018 @ 11:11am 
I found out threw testing that a fighter dip isn't necessary for a Eldritch knight. A feat in martial Prof. Gives you what you need when in pnp a dip was required.
MintBerryCrunch Oct 14, 2018 @ 11:13am 
I also use it to find out what spells are available at higher lvl. I thought shadow conjuriation was in the game. But turns out only shadow evocation is available and only covers 4 spells 😭
Indure Oct 14, 2018 @ 11:16am 
There's also almost no info on what spells each class gets at the later levels.
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Date Posted: Sep 25, 2018 @ 1:01pm
Posts: 13