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Sidenote: someone added a goblin race.
Start a game, choose basics, and right before the sword lord talks I edit the save reload and try different builds. I set xp to 400k get to lvl 15 I think.
https://github.com/ericfitzgerald/KingmakerCharacterEditor
To me atleast, it's not about combat effectiveness testing, but more of a framework? testing to see ingame what it will become with class x and y with feat z, and to check that the "idea" works in game\theory.
You could do the same on paper, but doing it ingame takes into account all the game peculiarities.
Cant do it on paper yet because bugs.
What should work doesn't normaly work, or in this game, what should work normaly does not work.
That way you could load their save and buy a custom companion at high level.