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BUMP
Magus is hybrid class (like Bard in classic D&D 3.5). It's unwise to multiclass it in 99% of cases (except prestiges that specially made for it).
P.S. This is table-top experience, not ingame one :P
You will get to use your intelligence modifier as an AC bonus with some restriction based on your level.
As such, I don't think that's what you're aiming for.
Yep, will definitely remaain in my comfort zone and go warrior/wizard then.....need to study a bit before going magus it seems :P
Still, not a bad option if you want self buffs over spells that give saves anyway.
About Armor:
Magus and Eldritch Scion have in theory the ability to wear up to heavy armor, but in practice they don't. Why? Because of Stat allocation. Magus/scion begins with light armor and then medium armor at 7th and heavy at 13. This is a mess. If you raise high Dex, then the heavier armors become obsolete, if you do not raise Dex in order to use heavy later you have to suffer for more than half of the game with horrible AC.
So in practice the Magus only has Light armor.
Following that, the best template as far as defence goes is the Sword Saint, that can buy Light Armor proficiency and still get the Int to AC bonus from the class, but he has to sacrifice feats for it.
About Eldritch Knight:
EK is not a very good option due to the way the capstone ability "spell critical" works. EK can cast a spell as a swift action every time he confirms a critical. But Magus arcanas that need activation do so by using a swift action also and you can have only one swift action per turn. AKA you cannot get the ghost touch or to-hit bonus and use the free spell from the EK critical on the same turn.
On the other hand, a magus/EK that does not activate arcanas can cast 2 spells per round plus all his attacks, so EK offers FAR more than "more hitpoints"...