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Bombs are just that, they're grenade of various sorts. Usually damage producing, but can just as easily be other AoE type effects.
Mutagens mutate you, powering up your character, but at the expense of personality (Sort of Jekyll & Hyde thing). You become more bestial, you get a natural armor bonus to AC, and a stat bonus, as well as a stat penalty. Get stronger, and become dumber. Gain Dexterity, lose Wisdom. Buff Constitution, lose Charisma. And it operates in reverse for boosting the mental stats.
- you can throw bombs, which gets stronger, and can be used more as you level up (you can learn new types of bombs)
- you have some level of spellcasting, but any buff/healing is normally affect only you (you can learn to affect others)
- you get a lot of skill points
- you have mutagen, which is I think usable once/day for buffing
- new discoveries on every two level, which can be many thing (new bombs/bomb uses, improved mutagens, new abilities etc)
Alchemist NPC felt like a good support/skill master character.
In the tabletop, they have something like preserve organ, that reduce crit chance by 25% and can be taken up to three times per so many levels.
If there is a class guide/build, I would check that out and see how you want to build with it.
I would prefer something more direct like mutagen + sword. Can I choose mutagen type (armor enhance , health enhance etc?)
one of the devs yesterday was saying how a straight alchemist could be a great Witcher type, even without mixing another class in. So it sounds to me like that would be viable based on that.
From what I seen its only poision resistance that differs (and grenadier has this friendly grenades skill on)....
I see the normal alchemist beside Poison Immunity is not very impressive...