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Do you want to know anything specific ?
You can use https://www.d20pfsrd.com/classes/ for the tabletop version of classes. Note only the core classes, alchemist, inquistor, magus, and a few archetype are available ingame. There are some changes between the tabletop and the crpg classes. That website should give you a good idea of how the classes should play though.
off topic: In NWN2, every time I got Elanee the druid, the first feat was used to turn her useless badger into a dinosaur companion.
At low levels, they can be considered OP, as they are allmost as powerfull as a PC and so could be considered as an additional character to the party. At medium levels, they are a nice addition to the party, they'll be an additional threat to the ennemy, and if properly built can dish out quite some damage.
At higher level, they need allmost as much gear as a PC to stay relevant ... which won't be possible with the CRPG as they have no equipment slots.
Sacred Huntsman (Inquisitor):
- AnC gets favoured enemy bonuses + teamwork feats
- medium spellcasting class, +15/+10/+5 attack bonus
Ranger:
- AnC gets favoured enemy + favoured terrain bonuses
- light spellcasting class, +20/+15/+10/+5 attack bonus
Mad Dog (Barbarian):
- has 3 unique feats for the AnC
- +20/+15/+10/+5 attack bonus
Multiclass to get +16/+11/+6/+1 attack bonus:
- Sacred Huntsman 15 / Ranger 5
- Sacred Huntsman 15 / Mad Dog 5 > AnC gets 2/3 unique feats from Mad Dog
The Ranger only gets an AnC at 4th level, so you 100% need this feat to make the Ranger a viable class choice for an AnC. You can get 1 addtional level in a non-AnC class in order to get its desireable level 1 feats.