Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://legacy.aonprd.com/unchained/skillsAndOptions/consolidatedSkills/index.html
So the developer has to decide what he allows in his game or else this game would never be released or ends up with skill that are never used ingame.
It's was the same with every single DND CRPG.
The CRPG argument is obviously the most relevant, but even in a pen and paper game, i've noticed that the more skills there are, the more tedious it is, because it'll limit the actions a player can attempt. For exemple, i'd rather have an "Athletics" skill than separate climb, swim, run etc ...
That's just not true, or you just didn't play many of them. NWN1 and 2, near every skill in Pnp served some kind of function in the CRPG. It's been awhile since i played Temple of Elemental Evil but im almost certain it had it as well.
Yet even some of that isn't even in the game. It feels void of a lot of customization coming from a long time PnP player.
Neverwinter Nights is actually a perfect example why consoldiated skills make a lot of sense. Who would take hide and not move silently? What rogue would take lockpicking and not disable device? Why should setting a trap (a skill i almost never took) require a different skill than disabling a trap? Do you really need to spilt Perception into Listen, Spot and Search? I like different options, but the groupings in Pathfinder: Kingmaker just make sense (imo).
After all, you don't get reduced options due to "missing" skills. You can still lockpick, steal and set/disable traps as a rogue, its just now covered by "Trickery".
Anyway, just saying that hide/movesilently and spot/listen is one of the few things i personally wish hadn't changed from 3.5. Other consilidated skills however I'm perfectly in favor of as and when they make sense.
Well yea, I mean it's not a Pen and Paper game. Why would I ever want to put points into Disguise? I know that a CRPG would only be able to incorporate that a handful of times, so I wouldn't waste the points. Just give me Thievery so that I can have fun with a disguise that one time it's used.
First that's more the fact the system it was based on which was 3.0, and 3.5. Also a Ranger might not take move silently, but did get hide because you would take it if you were more into surprsing your target from a ambush position as oppose to sneaking through someones house in the dead of night. Rational thinking can find the solution for any situation. Disable Device has nothing to do with locked doors, it has to do with disarming traps, which is definitely not the samething, and most Rogues would take both, but a ninja doesn't ever have trapfinding, so he would be the worst person to ask to disable device.. rational thinking can find a answer.
Trying to simplify has nothing to do with rational thinking, it has more to do with dumbing down. People don't like putting in the effort to learn anymore and it's becoming more and more evident in our leisure and in our work. Generalizing skill expertise doesn't help differeniate the Skill Monkey from the Wizard, both benefit from a high intelligence, but it was the Skill Monkey's class design that he had access to the most skills and skill points that help show why he was the one you asked to pick the lock and not the wizard.
I disagree. Simplification things is not the same as dumping down. Unnecessary complexity is the sign of a badly designed system with too much legacy code / rules imo. If your options are reduced by the simplified system and you can do less with it, I would agree. But complexity for complexities sake, no