Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But on the other hand this is kind of "build your own kingdom" so you can choose what you do. Thing is, if you choose poorly and ignore people asking for help, events what clearly let you know "there are monsters coming, they burn your settlements and are heading for your capital" and you just decide to ignore them.. ..then yes, game will end and you will lose (and your kingdom will be in ruins).
You do have "free time" to just wonder around and do sidequests and explore wilderness (after all that is a way to find some of your companions even!) between big events (so called mainquest) what are happening around your kingdom and even outside from it. But there will not be a time when you are "duh, I am bored, I have nothing to do and I allready just skipped a year ahead just constantly sleeping and not a single event came and I do not know what to do in this game"
game looks really great but not sure its my cup of tea...
So if we look defination Sandbox:
"
A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks. Instead of featuring segmented areas or numbered levels, a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish.
A sandbox game is also known as an open-world or free-roaming game.
"
You are right, Kingmaker is not sandbox like Minecraft.
But if we look defination: Linear gameplay:
"
Linear gameplay is in stark contrast with the recently popular style known as open-ended gameplay, or sandbox gameplay. The plot is already pre-determined, and is communicated through regular cutscenes that usually occur before and after a level.
"
Game is not that either (like Call of Duty).
I would say that Pathfinder Kingmaker is open-ended RPG made in sandbox.
So you can literally choose where to go, what to explore but you have to consider what is happening around you. Literally this mean that you need time to time (like once a month) get back to your throne room and listen what is going on. If something big happen you need to choose what to do, do you send someone (else) there trying to solve the problem or do you go there for youself? After all you do have an kingdom to rule and take care for.
i found this :( no not my kind of game
@kreivi thx for your helpfull answers tho
There are borders, size of an area of the game is ~35 000 square miles. Around size of portugal (or Indiana if you are from USA).
https://www.youtube.com/watch?v=Mej-7vdXuq4
For this kind of story structure, I like the metaphor from Lee Sheldon's "Character Development and Storytelling for Games" book -- a boa with several rabbits inside. The snake as a whole is linear, and there are choke points between the rabits, but within each rabbit there's a lot of freedom to explore and make decisions.