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Also wizards are missing one thing that really gives them that edge over sorcerers in table top, Scribing Scrolls. Sure your sorcerers can do it too, but your sorcerer doesnt have eleventy billion different spells at their disposal to really let that wizard with some ink and time get the edge on the battlefield.
With bloodline abilities, plus the smaller spell pools (again to my experience as far as what I have discovered for scrolls) Sorcerers definately get the edge as each level there are really a handful of staple spells that they can more than cover.
Hopefully that helps
I did some editing to my game, and my wizards and sorcs are running on spell points as "traditional" memorization mechanics dont flow as well in these style of games, and you need to rest every 20 steps because of how rapidly encounters come across vs the time etc in pen and paper between battles
Can agree to that. In this game there is little reason to play a wizard over a sorcerer. That might change if they ever expand their content though.
From what I can tell atm:
1: some spells overrite themselves unconditionally (I'm looking at you light..)
2: Class features mostly overrite themselves no matter who used it. (Don't bother making 2 monster tacticians they won't let you use 2 summons at once)
Very loosely based off old Mystara rules and just adjusting the spells per day to reflect the numbers. Its very rough, but it gets by
Honestly most of the value of a wizard comes from crafting since they have access to every spell ever made but that's not a thing here. Meh.
12d6 + 12