Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is a long lasting spell and it immunizes against any power that can impede your movement. Hope it works in the videogame.
Luckily, I have a hammer of freedom that actually still works (most items giving special buffs aren't doing anything after 1.07) so I always have at least one person able to move a few seconds before the group is wiped out.
Cold Iron is a good tip, though. Might have been something worth including in the 3-4 page entry on the lore of the Wild Hunt in the bestiary. I'll go dig those out of my baron's chest. I knew they must be good for something, even though there isn't any information about what cold iron does in the game.
I really wish I could just turn into a dragon and burn them all. Sadly, being a level 14 Eldritch Scion with "Dragonkind I" listed on the character sheet doesn't confer any actual ability to transform under any circumstances in this "fixed" ability stacking 1.07+ world we live in... I should have thought ahead, and been a wizard, so I could take the actual spell.
This is a party that has been carrying up to this point with little trouble, and i had to lower difficulty from challenging. I couldnt bear scumming the fight with how long loading screens have become, it just felt a bit too trollish and ridiculous how hard this silly fight can be. It just felt good mopping the floor with those stupid wild hunt after being almost insta wiped 4 or 5 times.
Ekundayo should be a very good asset with any longbow, and is class buff.
Nok nok too is an abusive damage dealers with good stuff.
Focus u're damage dealers on one at a time.
First ennemy archer, and second the ennemy boss. Don't hesitate to isolate him from his foes with a block of squeleton between them.
U should have enough time to kill the boss and keep a good formation without any ennemy who go directly hunt u're damage dealers in the back row.
his gaze. Each round as a free action, he can select any number
of visible creatures to exclude from his gaze. Humanoids and
monstrous humanoids that fail the save are dazed as well as
paralyzed, and animals and magical beasts are panicked. All
other creatures are confused and can never receive the result
of “act normally”; on such a result, they instead move in a
random direction at full speed, as if pursuing an imaginary
target. Succeeding at a save against any wild hunt fey’s wild
gaze attack (whether it is that of the monarch or any other
member of the hunt) does not grant the normal 24 hour
period of immunity to the monarch’s wild gaze attack.
Crystal (Su) A wild hunt scout can manifest a
green crystal in her free hand as a swift action;
this crystal vanishes as soon as it leaves her
possession. As a swift action, a wild hunt scout
can fire a beam of green energy from her
crystal. This is a ranged touch attack
with a range increment of 40 feet
that deals 3d6 points of force damage on a hit. A creature
struck by this beam must succeed at a DC 27 Fortitude save or
be permanently blinded. The save DC is Charisma-based.
+Special Attacks sneak attack +4d6
The problem is how they coded the Gaze since for now, it has no info in combat log whatsoever. I am also not sure how to understand this part: "Succeeding at a save against any wild hunt fey’s wild gaze attack (whether it is that of the monarch or any other
member of the hunt) does not grant the normal 24 hourperiod of immunity" and if it is implemented.
The Crystal is so powerful because it is easy to flank your dudes and sneak attack them.
So without CC lolrushing not recommended.
Nope, it is not. Repeating false information does not make it true.
The gaze is a free action and the challenge rating of a monarch is 19. If you attack him while being 16/17, you will be in trouble. The monster is not OP, it is perfectly balanced if you meet him @ 19 or above.
If you are FORCED to fight the monarch, it is bad design to push a party that is too weak into such an encounter. If you are not forced to kill the monarch, just leave him alone.
Paralyzation is easy to overcome, use a shield of law to get SR and save bonuses vs. chaotic creatures. Use freedom of movement. Use displacement.
The greater dispel is to be expected. Since you cannot counterspell in this game, Owlcat screwed you over. Usually you will have someone with greater dispel have a ready action to counterspell the greater dispel of such a strong enemy.
Or you have time stop and after the initial dispell fest, you time stop and buff then.
Do not get me wrong:
1. The game does not tell you how powerful monsters are (crap decision, paper rules exist for that).
2. The game does not tell you how to get rid of or around status effects.
3. The game forces you into some combats that are hard to win unless you really know what you are doing.
So 1 and 2 are a given @ the monarch encounter. I have no idea if you are forced to fight them or if you can avoid them.
To call this fight unfair is more than an understatement. At-will full-party paralysis, at-will perma-blind, sneak attack, damage reduction countered only by cold iron, and a hard counter for any protection you bring in the form of Greater Dispel. Even with full knowledge of what you're facing ahead of time, you'll be hard-pressed to succeed.
I'm a staunch defender of the game and its devs. But this? This is pure rocks-fall-everybody-dies levels of BS.