Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Bydluck Oct 8, 2018 @ 11:08pm
wild hunt mass paralyze
Hi, how can we handle it? Is it bug or intentional "feature" to mass paralyze whole party on will test? Seriously only my clericls handle it but outside of that everyone just freezes until death. Is there some way to avoid it? Phantasm killers are able to kill few of them fast but then I'm out
Originally posted by Finrod:
Freedom of movement spells for everyone? (Level 4 cleric)
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Finrod Oct 8, 2018 @ 11:10pm 
Freedom of movement spells for everyone? (Level 4 cleric)
Bydluck Oct 8, 2018 @ 11:59pm 
uh thats enough? Thank you
Finrod Oct 9, 2018 @ 12:09am 
Originally posted by Bydluck:
uh thats enough? Thank you

It is a long lasting spell and it immunizes against any power that can impede your movement. Hope it works in the videogame.
Bydluck Oct 9, 2018 @ 12:11am 
can't test spell due to bug (spells instead of restore goes to 0 -_-) but got item that gives freedom of movement effect- it works. Thank you
socialautiste Oct 12, 2018 @ 5:22am 
It works great, except that the leader strolls out and casts greater dispel across the map as soon as soon as you make any progress against the initial two waves. And brings 8 more scouts with him, who now aren't just really hard to hurt like the first few, but don't die when they they go down. I can't find the damage type to kill them; tried fire, cold, acid, death, sonic, force... they just stay on the ground healing up.

Luckily, I have a hammer of freedom that actually still works (most items giving special buffs aren't doing anything after 1.07) so I always have at least one person able to move a few seconds before the group is wiped out.
Brew Oct 12, 2018 @ 6:11am 
Originally posted by Elisarion:
It works great, except that the leader strolls out and casts greater dispel across the map as soon as soon as you make any progress against the initial two waves. And brings 8 more scouts with him, who now aren't just really hard to hurt like the first few, but don't die when they they go down. I can't find the damage type to kill them; tried fire, cold, acid, death, sonic, force... they just stay on the ground healing up.

Luckily, I have a hammer of freedom that actually still works (most items giving special buffs aren't doing anything after 1.07) so I always have at least one person able to move a few seconds before the group is wiped out.
They are fae and you need cold iron to kill them, as for the leader and his group you can move your caster away from your group when leader comes, greater invis after he casts dispel and barrage away from safe distance while they are hitting your group.
Last edited by Brew; Oct 12, 2018 @ 6:11am
socialautiste Oct 12, 2018 @ 1:20pm 
There just isn't enough room on the bald hilltop, because those fey archers have around 2x range of my casters, and without any kind of taunt system they pick off everything while the melee just stand next to them missing repeatedly.

Cold Iron is a good tip, though. Might have been something worth including in the 3-4 page entry on the lore of the Wild Hunt in the bestiary. I'll go dig those out of my baron's chest. I knew they must be good for something, even though there isn't any information about what cold iron does in the game.

I really wish I could just turn into a dragon and burn them all. Sadly, being a level 14 Eldritch Scion with "Dragonkind I" listed on the character sheet doesn't confer any actual ability to transform under any circumstances in this "fixed" ability stacking 1.07+ world we live in... I should have thought ahead, and been a wizard, so I could take the actual spell.
Xenomorph Oct 16, 2018 @ 6:16pm 
Freedom of movement sort of did the trick, also need remove blindness. Greater invisibility on everyone might or might not make a difference (i dont think it did) and also displacement on everyone. Which might or might not have made a difference >.> plus haste and all the buff shenanigans.
This is a party that has been carrying up to this point with little trouble, and i had to lower difficulty from challenging. I couldnt bear scumming the fight with how long loading screens have become, it just felt a bit too trollish and ridiculous how hard this silly fight can be. It just felt good mopping the floor with those stupid wild hunt after being almost insta wiped 4 or 5 times.
Last edited by Xenomorph; Oct 16, 2018 @ 6:18pm
Kain Yusanagi Oct 16, 2018 @ 7:03pm 
There are a few spells that state the damage they deal is considered Cold Iron for purposes of DR; Vinetrap is one of them.
wendigo211 Oct 16, 2018 @ 7:05pm 
Freedom of movement on your party members, then hit them with Greater Shout. Even if they make the save they're still dazed long enough for you to massacre them.
Last edited by wendigo211; Oct 16, 2018 @ 7:11pm
Marold Oct 18, 2018 @ 9:57am 
Freedom of movement and mass squeleton invocation, who are just immun to all bad statut, and are just here to take some damage and bmock ennemy mouvement.
Ekundayo should be a very good asset with any longbow, and is class buff.
Nok nok too is an abusive damage dealers with good stuff.
Focus u're damage dealers on one at a time.
First ennemy archer, and second the ennemy boss. Don't hesitate to isolate him from his foes with a block of squeleton between them.
U should have enough time to kill the boss and keep a good formation without any ennemy who go directly hunt u're damage dealers in the back row.

Azriel Ragia Oct 27, 2018 @ 11:11pm 
Truthfully the only way to win these fights is to put the game on story mode. Anyone saying otherwise is lying. the Wild Hunt is Broken OP. NOTHING EXCEPT Gods can Spam Infinite Paralyse and infinte blindness with no chance of making the save unless you make a natch 20. these fights are painfully broken. easy fix is to just REMOVE the mass Blind/Paralyse. give them a Once or twice per fight. not every 2 microseconds.
Shadenuat Oct 27, 2018 @ 11:14pm 
Wild Gaze (Su) DC31 A wild hunt monarch has increased control over
his gaze. Each round as a free action, he can select any number
of visible creatures to exclude from his gaze. Humanoids and
monstrous humanoids that fail the save are dazed as well as
paralyzed, and animals and magical beasts are panicked. All
other creatures are confused and can never receive the result
of “act normally”; on such a result, they instead move in a
random direction at full speed, as if pursuing an imaginary
target. Succeeding at a save against any wild hunt fey’s wild
gaze attack (whether it is that of the monarch or any other
member of the hunt) does not grant the normal 24 hour
period of immunity to the monarch’s wild gaze attack.

Crystal (Su) A wild hunt scout can manifest a
green crystal in her free hand as a swift action;
this crystal vanishes as soon as it leaves her
possession. As a swift action, a wild hunt scout
can fire a beam of green energy from her
crystal. This is a ranged touch attack
with a range increment of 40 feet
that deals 3d6 points of force damage on a hit. A creature
struck by this beam must succeed at a DC 27 Fortitude save or
be permanently blinded. The save DC is Charisma-based.
+Special Attacks sneak attack +4d6

The problem is how they coded the Gaze since for now, it has no info in combat log whatsoever. I am also not sure how to understand this part: "Succeeding at a save against any wild hunt fey’s wild gaze attack (whether it is that of the monarch or any other
member of the hunt) does not grant the normal 24 hourperiod of immunity" and if it is implemented.

The Crystal is so powerful because it is easy to flank your dudes and sneak attack them.

So without CC lolrushing not recommended.
Last edited by Shadenuat; Oct 27, 2018 @ 11:34pm
[TGC] MadGod Oct 28, 2018 @ 2:09am 
Originally posted by Azriel Ragia:
Truthfully the only way to win these fights is to put the game on story mode. Anyone saying otherwise is lying. the Wild Hunt is Broken OP. NOTHING EXCEPT Gods can Spam Infinite Paralyse and infinte blindness with no chance of making the save unless you make a natch 20. these fights are painfully broken. easy fix is to just REMOVE the mass Blind/Paralyse. give them a Once or twice per fight. not every 2 microseconds.

Nope, it is not. Repeating false information does not make it true.

The gaze is a free action and the challenge rating of a monarch is 19. If you attack him while being 16/17, you will be in trouble. The monster is not OP, it is perfectly balanced if you meet him @ 19 or above.

If you are FORCED to fight the monarch, it is bad design to push a party that is too weak into such an encounter. If you are not forced to kill the monarch, just leave him alone.

Paralyzation is easy to overcome, use a shield of law to get SR and save bonuses vs. chaotic creatures. Use freedom of movement. Use displacement.

The greater dispel is to be expected. Since you cannot counterspell in this game, Owlcat screwed you over. Usually you will have someone with greater dispel have a ready action to counterspell the greater dispel of such a strong enemy.

Or you have time stop and after the initial dispell fest, you time stop and buff then.

Do not get me wrong:


1. The game does not tell you how powerful monsters are (crap decision, paper rules exist for that).

2. The game does not tell you how to get rid of or around status effects.

3. The game forces you into some combats that are hard to win unless you really know what you are doing.

So 1 and 2 are a given @ the monarch encounter. I have no idea if you are forced to fight them or if you can avoid them.
Last edited by [TGC] MadGod; Oct 28, 2018 @ 2:12am
Chris P. Bayken Oct 28, 2018 @ 3:48am 
Just slogged through this fight in two attempts on Story difficulty. Short version: I basically had only 2 out of 7 party members to fight with since they were the only ones capable of making the saves vs. paralysis reliably. Can't wait a) for the next Bald Hilltop fight b) to do it again on a Normal (or Gods (sic) forbid, Unfair) difficulty playthrough...

To call this fight unfair is more than an understatement. At-will full-party paralysis, at-will perma-blind, sneak attack, damage reduction countered only by cold iron, and a hard counter for any protection you bring in the form of Greater Dispel. Even with full knowledge of what you're facing ahead of time, you'll be hard-pressed to succeed.

I'm a staunch defender of the game and its devs. But this? This is pure rocks-fall-everybody-dies levels of BS.
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Date Posted: Oct 8, 2018 @ 11:08pm
Posts: 97