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Even with buffs and debuffs on lvl 13 I see no way to get through this fight.
1 golem is managable, but annoying.
2 golems are a bit too much.
3 golems are a nightmare.
4 golems...if a GM threw this at the party, all players would probably quit.
I have Valorie up to 43 AC unbuffed and she was able to tank 3 while constantly reviecving level 7 Heal from my clieric. My melee dps characters where able to get them down expect one, who wiped everyone in melee range. I then used ekun and my mage; cast web to hold the golem in place and knocked him down with ranged attacks. Its a tough fight.
Find your own way. In my case i just conjured an whole army of water elements. They can hit golems quite good. 5 greater ones, supported by my companions were enough, to take out all 4 of them. Add haste and some other good spells to it, and they are done faster, then you can say, "damn". Plus, the gnome could easily take one alone with this electronical bombs you can give him as ability.