Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Bedlam Oct 8, 2018 @ 1:57pm
More Races?
I dont know if they stated that they will or wont add any races/subraces, but i looked at the available races and just... Cried a little. Quite a few Good, FUN races not there- but yet you could play as a Gnome? Anyone else wishing they could play an any elven subrace or something?
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Showing 1-9 of 9 comments
SiN Oct 8, 2018 @ 1:59pm 
What I would like to see is that they incorperate the custom race rule set into an expansion.
Bedlam Oct 8, 2018 @ 2:04pm 
That'd be hard to do- I mean, Granted it's hard enough to make any of the innumerable myriad of races in pathfinder, but a custom race ruleset comes with the question of "how do we model a custom race, and how do we implement it in a way that suits and fits the game."
Last edited by Bedlam; Oct 8, 2018 @ 2:04pm
Averagedog Oct 8, 2018 @ 2:06pm 
sticking to "lore friendly" probably wouldn't get much buyers for that DLC. If they wanted to go wild or for mass appeal, they will probably add Tieflings and Drow even though both, and the popularized cultures associated with them, are from Faeurn, a DND ruleset world.

So the question that remains is, what is popular from various Pathfinder campaigns/game worlds? Some of my friends sees a lot of cat or ratfolk in the games he runs. One of his other players has a thing for half vampires if such a thing is actually possible as well as Orcs or even Gnolls. but like half of these things are technically monsters.

On the subject of Gnome though, that would probably be easy for them to do. Just add a large bulbous nose on a halfling's face and make them a little stouter while changing the racial skills/abilities. Voila.
Zaltys Oct 8, 2018 @ 2:11pm 
Subraces are generally not a thing in Pathfinder.

As for other races, most of them would be problematic to model. Tails tend to clip through armor, etc.

Originally posted by Averagedog:
If they wanted to go wild or for mass appeal, they will probably add Tieflings and Drow even though both, and the popularized cultures associated with them, are from Faeurn, a DND ruleset world
Both exist in Pathfinder. Tieflings are outlined in the Blood of Fiends sourcebook, and Drow in Darklands Revisited (Darklands is Pathfinder equivalent of Underdark).

The reason why Tieflings are not in this game, while Aasimar are? Again, I'm betting on the modelling problems because of the tail.
Last edited by Zaltys; Oct 8, 2018 @ 2:17pm
SiN Oct 8, 2018 @ 2:12pm 
The custome race builder goes by a point system and has very clear guidelines on what can and can not be done based on the power level fo the campaign. These are the same rule sets that all the races we enjoy are based off of. The real question is what power level will they impliment as the cap at or perhaps scale the cap with the difficulty.
Bedlam Oct 8, 2018 @ 2:16pm 
Maybe- jsut nice to think about though- Dhampir, Fetchlings, Ratfolk/Mousefolk. Maybe get some modders off thier rumps and looking into satisfying the needs of the masses
Originally posted by Zaltys:
The reason why Tieflings are not in this game, while Aasimar are? Again, I'm betting on the modelling problems because of the tail.
Aasimar made it in because there was a vote among the backers for an extra race from those outside the core rulebook. It was either Aasimar, Dhampir, Tiefling, or "elemental" (the four Genasi-like ones; the Ifrit, Undine, Sylph, and Oread). Aasimar won.

For rference; the races from the core rulebook are all in the game: Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, and Human.



Originally posted by Averagedog:
sticking to "lore friendly" probably wouldn't get much buyers for that DLC. If they wanted to go wild or for mass appeal, they will probably add Tieflings and Drow even though both, and the popularized cultures associated with them, are from Faeurn, a DND ruleset world.
As mentioned earlier; Tieflings and Drow are both in the Pathfinder setting. Multiple Pathfinder Adventure Paths have tiefling antagonists (part 1 of Council of Thieves even revolves around and is titled after a tiefling gang the party has to deal with, the Bastards of Erebus) and the third ever Adventure Path, Second Darkness revolved around a Drow plot.

And Tieflings weren't originally from Faerun; they were first introduced back in 2nd edition as part of Planescape. Pathfinder's Tieflings (and aasimar which were introduced in the same setting, though later on) follow that older characterisation of being random mutations among the other races - ie; two human parents could have a tiefling child because one of their ancestors made a deal with a demon or something. Wasn't until DnD 4th edition that the idea of tieflings being a set and distinct race with their own culture and whatnot came about.
pagan0r Oct 8, 2018 @ 6:33pm 
I am happy with the myriad of choices presented to me currently and as it stands it takes me a along time to decide on what to roll. Just my thoughts not against there being more just think that there is plenty
Von Faustien Oct 8, 2018 @ 6:43pm 
Originally posted by Shadow88:
Originally posted by Zaltys:
The reason why Tieflings are not in this game, while Aasimar are? Again, I'm betting on the modelling problems because of the tail.
Aasimar made it in because there was a vote among the backers for an extra race from those outside the core rulebook. It was either Aasimar, Dhampir, Tiefling, or "elemental" (the four Genasi-like ones; the Ifrit, Undine, Sylph, and Oread). Aasimar won.

For rference; the races from the core rulebook are all in the game: Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, and Human.



Originally posted by Averagedog:
sticking to "lore friendly" probably wouldn't get much buyers for that DLC. If they wanted to go wild or for mass appeal, they will probably add Tieflings and Drow even though both, and the popularized cultures associated with them, are from Faeurn, a DND ruleset world.
As mentioned earlier; Tieflings and Drow are both in the Pathfinder setting. Multiple Pathfinder Adventure Paths have tiefling antagonists (part 1 of Council of Thieves even revolves around and is titled after a tiefling gang the party has to deal with, the Bastards of Erebus) and the third ever Adventure Path, Second Darkness revolved around a Drow plot.

And Tieflings weren't originally from Faerun; they were first introduced back in 2nd edition as part of Planescape. Pathfinder's Tieflings (and aasimar which were introduced in the same setting, though later on) follow that older characterisation of being random mutations among the other races - ie; two human parents could have a tiefling child because one of their ancestors made a deal with a demon or something. Wasn't until DnD 4th edition that the idea of tieflings being a set and distinct race with their own culture and whatnot came about.

there was no 4th edition they just skipped 4 and went right to 5 like windows did with windows 10
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Date Posted: Oct 8, 2018 @ 1:57pm
Posts: 9